In the Star Citizen 3.20 gameplay livestream, the host discusses various game-focused podcasts, demonstrates an eye tracker feature, and then showcases bounty hunting gameplay involving both PvE and PvP combat with strategic use of ship weaponry and performance. Towards the end, there’s a shift towards community discussions, the benefits of joining an organisational group, upcoming streams, and game server details, ending with a call for more players to participate in PvP events.
In this livestream on Star Citizen gameplay, the host starts off by talking about the monthly podcast, Citizen Central, which is back after a month’s hiatus. The podcast typically features well-known guests from the Star Citizen community, discussing expectations for the upcoming Citizen Con and thoughts of the game. He also briefly mentions the weekly podcast, Launch Sequence, which covers a wider range of games. The stream then transitions to discussion about gameplay and PvP (Player versus Player) combat.
The host provides a demonstration of the eye tracker feature while playing the game. He explains how the eye tracker uses head and eye tracking for more immersive gameplay. This includes enabling a player to control the camera angle and focus on different parts of the screen using only their eye movements. During this time, there’s also a conversation about the cost of eye tracker, its practical benefits, and future potential.
The next section of the gameplay focuses on taking bounties and tracking down targets across different planetary systems. This involves strategic use of a range of ship weapons, evaluating ship performance, armor, and upgrades, while also managing resource allocation for different ship functionalities. The players engage in a series of bounty hunting tasks, which end up consisting of a mix of PvE (Player versus Environment) and PvP combat situations.
During combat play, there’s a lot of discussion on various combat techniques, ship behaviors, and weapons. The players strategize on the fly, adjusting their approach based on enemy ships’ behaviors or reactions to their maneuvers. The host also talks about the limitations of key bindings and the effect these have on combat situations, pointing out one instance where he was unable to shoot due to having mistakenly activated the scan mode.
Towards the end, discussion shifts towards Star Citizen community-related topics, the benefits of being part of an organisational group when playing, and upcoming streams and podcasts that the viewers should look forward to. There’s also talk of the game’s server meshing, replication layer, and server timeline. They end with a PvP event, encouraging fans and players to get involved with the community both for the gameplay benefits and for the social experiences it provides.