Star Citizen 3.20?: Upcoming Ship Trespass and Mission Types Changes Analyzed

In this video analysis of Star Citizen, the speaker discusses the addition of new features and the potential challenges faced by the development teams. They explain that large organizations like Star Citizen have multiple teams focusing on different aspects of the game. While some features can be implemented quickly and efficiently, others require coordination between teams and can be more difficult to implement, such as the slow progress of server meshing. The speaker then goes on to discuss the upcoming changes to the trespassing system in the game, which will have a significant impact on gameplay, allowing players to set up their own attack and defend scenarios. They also analyze other upcoming mission types and speculate on potential complexities, such as the impact of building different reputations with opposing factions. Finally, they discuss the need for an exploration career path in the game, highlighting that the necessary elements for such a path are already in place. They suggest that it may simply be a matter of overcoming team boundaries to implement it.

Overall, the speaker provides insights into the development process of Star Citizen and analyzes the upcoming changes in the game, particularly focusing on the trespassing system and potential mission types. They also express their belief that an exploration career path is within reach and urge the game developers to consider its implementation.