The Star Citizen community is debating the impact of a recent change allowing players to respawn at tier 3 medical beds easily, potentially diminishing the importance of emergency medical rescue gameplay. Suggestions to introduce a cost associated with respawning, like a rare commodity called “green goo,” aim to add depth and consequences to the death mechanic while encouraging strategic decision-making in medical gameplay.
The Star Citizen community is divided over a recent change allowing players to respawn at tier 3 medical beds conveniently, impacting the importance of emergency medical rescue gameplay. Some believe this change is temporary, but developer messages suggest it’s a systemic change. The concept of “Death of a Spaceman” in Star Citizen aims to give dying meaningful consequences, potentially leading to permanent changes to a player’s character. To prevent abuse of respawning, a cost associated with respawning, such as a rare commodity named “green goo,” could be introduced. This resource could be tied to medical stations and limited in capacity based on the ship’s medical capabilities.
Medical ships could have specific storage for green goo, with limitations on capacity to prevent abuse. Making green goo volatile and time-limited could prevent stockpiling and encourage strategic use. Respawned players may retain injuries beyond a tier 3 severity unless healed by a higher-tier bed, adding depth to the gameplay. Introducing respawn sickness and delays could further deter players from abusing respawning for combat advantage. Range limitations and strategic considerations could make respawning a risk-reward choice, engaging medical ship owners and professions.
Emergency medical responders could still play a vital role, especially if “Death of a Spaceman” consequences are implemented. Balancing respawning at tier 3 or tier 1 beds offers room for meaningful consequences and gameplay loop improvements. The community hopes that the developers make the right choices moving forward to maintain balance, meaning, and consequence in the death mechanic of Star Citizen. Overall, the changes aim to enhance gameplay depth, strategic decision-making, and logistical considerations in the game’s medical mechanics.