In the video, Bob Mitch provides a first look at the RSI Zeus Mk II in Star Citizen 3.24.2 PTU, highlighting its modern design and exploration capabilities while noting some graphical glitches and limitations in cargo handling. He discusses the differences between the standard and cargo variants, demonstrating the tractor beam feature and expressing both appreciation for the ship’s aesthetics and reservations about its practicality for cargo missions.
In the video, Bob Mitch provides a first look and playtest of the RSI Zeus Mk II in the Star Citizen 3.24.2 PTU. He begins by sharing his excitement about the new ship, which is now available to Wave 1 subscribers. Bob notes that this is his first time exploring the Zeus, and he highlights its design, comparing it to the Constellation Mark 5. He mentions some graphical glitches similar to those seen on the 890 Jump, attributing them to DLSS issues. Despite these glitches, he appreciates the ship’s modern aesthetic and discusses its intended use as an exploration vessel rather than a dedicated cargo ship.
As Bob explores the ship’s interior, he describes various features, including crew quarters, a galley, and a modest cargo bay. He points out that the cargo area has a post box-style opening, which he finds less than ideal for loading cargo. Bob also highlights the ship’s component bays and the fuel tank, noting the design choices that reflect the new RSI style. He expresses enthusiasm for the ship’s layout but maintains that it may not be the best choice for players focused on cargo transport due to its limitations.
Moving on to the cargo variant, the CL, Bob emphasizes the differences in design, particularly the increased size and bulkiness to accommodate cargo. He explains that the CL variant has a more complex layout with a focus on cargo handling. Bob demonstrates the tractor beam feature, which is designed to help players load cargo more easily. He discusses the challenges of using the tractor beam, particularly with the sensitivity of the controls, and shares his experiences trying to maneuver various cargo items into the ship.
Bob also reflects on the practicalities of using the Zeus for cargo missions, noting that while the tractor beam is a helpful addition, the small cargo opening can make loading cumbersome. He attempts to load scrap cargo into the ship, showcasing the difficulties he encounters with the new UI and the manipulation of the cargo items. Despite the challenges, he appreciates the overall design of the tractor beam and its potential to improve cargo handling in the game.
In conclusion, Bob shares his thoughts on the Zeus, acknowledging its beautiful design and modern features while expressing some reservations about its cargo functionality. He mentions the upcoming EMP variant and considers whether he might upgrade to one of the Zeus ships in the future. Bob also shares a personal update about resolving issues with his hangar in the game, encouraging viewers to try out the game using his referral code. He wraps up the video by inviting viewers to like and subscribe, promising more content in the future.