Star Citizen 4 0 Evo Performs Terribly Can it Improve Erad Reacts to TenPoundFourtyTwo

In the video, Erad reacts to TenPoundFortyTwo’s performance review of Star Citizen 4.0, highlighting significant performance issues, particularly around pirate stations, while acknowledging that such problems are common in pre-release builds. He remains optimistic about improvements as Cloud Imperium Games continues to optimize the game and encourages viewers to support ongoing updates and the content creator.

In the video, Erad reacts to a performance review of Star Citizen 4.0 by the content creator TenPoundFortyTwo, who specializes in hardware and performance analysis. Erad expresses his appreciation for TenPoundFortyTwo’s work and highlights the significance of the concerns raised regarding the game’s performance in its current state. With the absence of a Non-Disclosure Agreement (NDA), TenPoundFortyTwo can share insights from the Evocati testing phase, which has been marked by significant performance issues.

Erad discusses the mixed performance metrics observed during gameplay, particularly when approaching pirate stations. He notes that while frame rates can improve significantly in certain areas, there are still troubling spikes and drops that could disrupt gameplay, such as when navigating through jump tunnels. The performance issues are attributed to ongoing development and optimization efforts by the game developers, Cloud Imperium Games (CIG), as they work to refine the game before its eventual release.

The video also touches on CIG’s decision to allow Evocati members to stream their gameplay footage, a departure from previous practices where such transparency was discouraged. Erad speculates that this decision may be a strategic move to generate interest in the game as it approaches a major event, CitizenCon. The visibility of these performance issues serves as both a marketing strategy and a means for the developers to gather feedback and make necessary adjustments.

Erad highlights that while the performance of certain areas is subpar, particularly in the pirate stations, it is not uncommon for pre-release builds to experience such issues. He reassures viewers that performance typically improves as the game transitions from the Public Test Universe (PTU) to live servers, especially after optimizations are implemented. He also mentions that the current logging processes during testing could be impacting performance, suggesting that once the game goes live, these performance issues might be alleviated.

In conclusion, while Erad acknowledges the current performance challenges facing Star Citizen 4.0, he remains optimistic about its potential for improvement as the development team continues to work on the game. He encourages viewers to support TenPoundFortyTwo and stay engaged with the ongoing updates surrounding Star Citizen. Rad expresses hope that the game will achieve a stable release by the end of the year, although he humorously prepares himself for the possibility of a delay.