The video reviews the upcoming release of Star Citizen version 4.01, highlighting significant improvements in performance and stability compared to previous versions, although some issues still persist. While the game shows progress, such as better cargo handling and fixes for specific bugs, the presenter notes that it remains in alpha development and has room for further enhancements.
The video discusses the imminent release of Star Citizen version 4.01 and highlights the improvements made over the previous version, particularly in terms of performance and stability. The presenter notes that the live version is expected to perform significantly better than the previous preview versions, with the game’s stability score reportedly 8 to 10 times better than version 3.24. While there are still issues to address, many of the lingering problems have been fixed, including performance issues related to specific locations and user interface glitches.
One of the notable fixes in 4.01 is the resolution of the performance problems on the Monox deal, as well as the overlap issues with the MFD touchscreen buttons and switches. The video also mentions that while some elevators in spaceports still have issues, players can typically find alternative elevators that work. The presenter shares a positive experience with the Hull SE cargo ship, indicating that loading and selling cargo has improved, although players should be cautious of others interfering with their ship while parked.
The video outlines several remaining bugs and issues that players may encounter in 4.01, such as occasional problems with quantum travel, random engine toggling, and gear falling off characters. The presenter emphasizes the importance of storing items in ships to avoid losing them and mentions that some players have faced issues with claiming stored ships. Additionally, the star map sometimes appears blank, which could cause navigation problems.
The presenter also discusses the changes to the Hull SE’s flight characteristics, noting that it now handles more like a freighter, moving slowly and requiring careful maneuvering around space stations. The video highlights the challenges of decelerating and maneuvering with a fully loaded Hull SE, as well as the potential frustrations of overjumping targets and needing to return to stations. The presenter humorously describes the slow speed of larger ships and the time it takes to come to a stop, comparing it to mundane activities like making a sandwich.
Lastly, the video touches on the introduction of the Misfortune salvager in 4.01, expressing curiosity about its functionality. The presenter critiques the way cargo is handled in the game, suggesting that improvements could be made to make the process appear more realistic. The video concludes with a shoutout to the community and a reminder for new players to familiarize themselves with the game mechanics. Overall, while 4.01 shows significant progress, the presenter acknowledges that the game is still in alpha development and has room for further improvement.