Star Citizen 4.0's most improved patch yet!...But is it ready?

In the latest video, Ryan discusses the significant improvements in Star Citizen 4.0’s recent patch, highlighting optimizations and bug fixes that enhanced gameplay performance, particularly addressing previous issues like the RAB bug. He shares his positive experience with smoother frame rates, challenging NPCs, and various updates, while expressing hope for the game’s continued development and potential live release by the end of the year.

In the latest video, Ryan, also known as Mac, discusses the recent patch for Star Citizen 4.0, which he describes as a significant improvement over its predecessor. He expresses gratitude to his patrons and channel members for their support. The previous build had numerous issues, but the new patch introduced optimizations and fixes, particularly addressing the RAB bug that caused major performance delays. After testing the new build, Ryan found the experience to be much smoother, although some performance issues, especially around space stations, still persisted.

Ryan shares his gameplay experience, noting that his client-side FPS mostly hovered above 30, which he found acceptable. He highlights that performance improved when moving away from space stations, reaching around 30 to 60 FPS depending on the situation. He successfully completed a mercenary mission that involved eliminating NPCs at a planet-side location, though he expressed a desire for a more immersive experience without the intrusive UI markers that currently indicate targets.

The video also covers various updates and improvements from the patch notes, including changes to quantum travel markers, lighting, audio polish, and AI adjustments. Ryan mentions that NPCs were more challenging during his missions, which added to the excitement. He appreciates the dense design of locations in the Pyro system, allowing for dynamic missions that utilize various points of interest.

In terms of gameplay mechanics, Ryan discusses changes to jump tunnel traversal times and the addition of new contracts. He highlights the improvements in networking optimizations that reduced interaction delays, which he did not experience during his gameplay. The patch also included several bug fixes, including client and server crashes, as well as improvements to the ship’s MFD interface.

Ryan concludes by expressing hope for the continued development of Star Citizen 4.0 and the possibility of an open PTU or live release by the end of the year. He plans to stream more gameplay later that day and is optimistic about the game’s future. He encourages viewers to support his channel and stay tuned for more content related to Star Citizen.