The video discusses feedback from backers on Master modes in Star Citizen, highlighting issues with the design that punish running away from battles and pose challenges during Quantum travel. While Master modes offer simplification in keybinds and control complexity, potential fixes are suggested to address imbalances and enhance the multiplayer experience in the Persistent Universe.
The video discusses the feedback from backers regarding Master modes in Star Citizen, focusing on issues, origins, and potential fixes. Master modes introduce two main flight modes - nav and SCM, each with sub-modes for different functions like scanning, Quantum flight, and missiles. The video explains the trade-offs between nav mode and SCM mode, where nav mode enables high speeds but disables shields and weapons, while SCM mode allows weapons and shields but limits speed. The Landing mode, which slows down the ship when the landing gear is down, is also discussed, highlighting its limitations for hot landings.
One major flaw with Master modes is how they punish running away from battles, which is more suitable for single-player combat-focused gameplay like Squadron 42, rather than the multiplayer environment of the Persistent Universe (PU). The video provides examples of scenarios where the design of Master modes creates imbalances, especially when combat and non-combat ships are involved. Additionally, the lack of protection in nav mode, even at low speeds, poses challenges during multi-jump Quantum journeys or when exiting Quantum in dangerous areas without shields.
While Master modes have some issues, they also offer a reduction in keybind complexity and a potential decrease in control complexity for Star Citizen. The video suggests potential fixes to make Master modes more viable, such as delaying shield power-off when switching to nav mode and reducing air resistance effects in nav mode to provide immediate protection after Quantum jumps. The discussion also touches on the importance of tactical thinking and preparation for combat, as well as the impact of ship engineering and armor on survivability in battles.
In conclusion, the video acknowledges that Master modes are still in their early stages of implementation and are likely to evolve based on feedback and data from players. The video anticipates changes to ship speeds, health pools, and mode-switching times, as well as potential tweaks to engineering and armor mechanics. Overall, the video encourages viewers to share their impressions of Master modes and suggests that future adjustments may address the current issues to better suit the multiplayer experience of the PU in Star Citizen.