Star Citizen: Buyer's guide for the ARGO ATLS

In the video, Law of the West presents a buyer’s guide for the Argo Atlas mech suit in Star Citizen, highlighting its imaginative gameplay potential and practical uses, such as its compatibility with various cargo ships and vehicles. He advises players to consider purchasing ships in-game with in-game currency rather than upfront, emphasizing that all ships will eventually be available and encouraging informed decision-making without pressure to spend real money.

In the video, Law of the West presents a buyer’s guide for the Argo Atlas, the first mech suit introduced in Star Citizen. He expresses his excitement for the Atlas from the moment it was announced, highlighting its potential for imaginative gameplay. Law speculates on the possible design influences based on different manufacturers, suggesting that Anvil would create a robust, armored look, while Aegis might lean towards a more Gundam-inspired aesthetic. He humorously considers how a Drake version would appear cobbled together from spare parts, and how Origin might give it a sleek, robotic butler style.

Law discusses the practical uses of the Atlas beyond just fulfilling a nostalgic fantasy of cargo hauling, referencing its capability as a remote tractor beam for cargo ships, particularly for those lacking such functionality, like the Hercules. He notes that the Atlas can fit into every variant of the Cutter, which is significant given the Cutter’s popularity among players. This compatibility ensures that many players can incorporate the Atlas into their gameplay, enhancing their experience within the Star Citizen universe.

The video also touches on the potential for players to create exciting scenarios within the game by combining the Atlas with other vehicles, such as the Reclaimer, Valkyrie, and various rovers. Law humorously mentions his desire to create a Ripley-inspired character and outfit, emphasizing the fun and creativity that the Atlas can bring to the game. He paints a picture of immersive gameplay possibilities, suggesting that the Atlas can play a key role in various player-driven narratives.

When addressing whether the Atlas is worth purchasing, Law provides a consistent viewpoint: players should consider waiting to buy ships in-game using in-game currency rather than purchasing them upfront. He acknowledges that some players, like himself, may want immediate access to the Atlas, but he encourages others to think carefully about their purchases. He emphasizes that the ship sales are primarily a means to support the game’s development, and players should not feel pressured to buy ships if they prefer to wait.

In conclusion, Law reassures viewers that all ships will eventually be available in-game, and there’s no need to rush into purchases. He encourages players to make informed decisions based on their individual preferences and play styles. The video wraps up with a reminder that players should enjoy the process and not feel obligated to spend real money on ships, as the game is designed to be accessible to everyone.