The CitizenCon 2954 presentation for Star Citizen unveiled a new crafting system that allows players to create personalized items and build customizable homes, enhancing gameplay through resource gathering and base building. This system includes blueprints for crafting, opportunities for specialization in gathering professions, and future expansions like farming and defense mechanisms for bases.
In the CitizenCon 2954 presentation for Star Citizen, the developers introduced an exciting new crafting system that allows players to create their own loot and build personalized homes within the game. Crafting is presented as a profession that requires specific tools and knowledge, offering players progression through learning new blueprints and upgrading them. The crafting system is designed to enhance existing gathering professions, allowing players to collect materials and create unique items, including weapons, armor, and vehicles. Notably, crafting also supports base building, providing players with nearly limitless options for customizing their homes and impacting their gameplay experience.
The presentation detailed how crafting integrates with resource gathering, particularly through mining. Different types of mining will yield unique materials, and players will need to specialize in various gathering professions to efficiently collect these resources. Refining processes will also be expanded, allowing players to convert raw materials into more valuable processed resources, which are essential for crafting upgraded blueprints. The ability to craft valuable items that can surpass shop-bought gear adds a significant incentive for players to engage with the crafting system.
Blueprints are a key element of the crafting process, acting as recipes for creating items. Players can acquire blueprints through various means, such as purchasing, finding, or earning them through missions. Additionally, blueprints can be upgraded via research, which requires specific actions to unlock higher-tier versions of items. The quality of materials gathered will influence the quality of the crafted items, with higher quality materials resulting in better stats and performance for crafted gear.
Base building is another major feature highlighted in the presentation, showcasing how players can create their own structures and customize their living spaces. Players will have access to a variety of construction devices, allowing them to survey land, claim it, and build structures in both lawful and lawless systems. The construction process will involve gathering materials and maintaining power supplies, as well as upgrading structures to improve their functionality. The developers emphasized the importance of personalization, enabling players to decorate their bases and make them feel like home.
The presentation concluded with a demonstration of larger-scale base building, illustrating how players can establish extensive operations capable of crafting significant items, such as ships. This includes setting up automated systems for resource extraction, refining, and trading. The developers also hinted at future expansions to the crafting and base building systems, including farming, ranching, and defense mechanisms for bases. Overall, the crafting and base building features promise to deeply enrich the Star Citizen experience, offering players new avenues for gameplay and interaction within the universe.