In the video “Star Citizen - Contract Manager and You,” the host discusses the need for improvements in the contract manager and mission system, particularly for new players who face challenges navigating missions due to a lack of visual aids and clear risk assessments. Suggestions for enhancements include adding a map display, clearer communication of reputation impacts, warnings for unverified missions, better filtering options, and diversifying mission rewards to improve player experience and engagement.
In the video titled “Star Citizen - Contract Manager and You,” the host discusses the current state of the contract manager and the mission system within the game, highlighting various issues and potential improvements. The contract manager, part of the MobiGlass interface, has undergone visual updates but has largely remained functionally unchanged. With the introduction of new missions and mission types, particularly in the upcoming Pyro system, players—especially newcomers—are starting to encounter gaps in the current system that veteran players may overlook due to their familiarity with it.
One of the key suggestions from new players is the inclusion of a map display within the contract descriptions. This feature would help players visualize the mission’s location in relation to their current position, providing context that is often missing. While veteran players may understand distances and locations based on experience, new players may struggle to navigate the game world without a clearer understanding of where to go. A simple 2D projection of the route from the player’s position to the mission target could significantly enhance the user experience.
Another area for improvement is the display of risk levels associated with missions. New players often seek a better understanding of how dangerous a mission might be, and a global numerical risk rating could provide that insight. The video also emphasizes the need for clearer communication regarding reputation gains from missions. Many players are unaware that certain missions contribute to their reputation with mission givers or factions, and a system that outlines these connections could help players make more informed choices about which missions to undertake.
The host also points out the confusion surrounding unverified missions, which can lead to crime stats for players who unknowingly accept illegal contracts. A warning about the potential risks of accepting unverified contracts would help mitigate this issue. Additionally, the current contract manager lacks robust filtering options, making it challenging for players to find specific missions, especially in categories with numerous available options, such as hauling. Improved filtering capabilities based on criteria like cargo volume and risk rating could streamline the mission selection process.
Finally, the video discusses the potential for diversifying mission rewards in the future. Currently, players primarily receive money and reputation, but the introduction of item rewards could create a more dynamic mission system. Allowing players to choose their rewards based on their current needs—whether that be more money, reputation, or items—would enhance player agency and engagement. The host concludes by inviting viewers to share their thoughts on potential features and improvements for the contract manager and mission system, encouraging community feedback and discussion.