Star Citizen - Crafting & Base Building - Deep Dive

In the video “Star Citizen - Crafting & Base Building - Deep Dive,” host Loud Guns provides an in-depth look at the crafting and base-building systems in Star Citizen, emphasizing their importance to the game’s endgame experience and ongoing development. He discusses how players can acquire blueprints, gather resources, and establish structures in various locations, highlighting the potential for a dynamic marketplace and player interaction within the game.

In the video titled “Star Citizen - Crafting & Base Building - Deep Dive,” the host, Loud Guns, explores the intricacies of crafting and base building within the game Star Citizen. He emphasizes the excitement surrounding these features, which he views as pivotal elements of the game’s endgame experience. The video aims to provide a comprehensive overview of the current plans for crafting and base building, especially following recent updates from CitizenCon events. Loud Guns also notes that while crafting and base building have been discussed for years, these systems are still in development and subject to change.

The crafting system in Star Citizen is fundamentally linked to base building, with crafting being a critical aspect of gameplay. Players will need blueprints—essentially crafting recipes—to create items, which can be obtained through various means such as purchasing, looting, or completing missions. The blueprints will be stored digitally, meaning once a player acquires one, it remains in their library permanently and is not physically transferable, which simplifies inventory management. Additionally, crafting will involve gathering materials of varying quality, influencing the effectiveness of the crafted items, and players can specialize in crafting as a dedicated profession.

Loud Guns explains that crafting will have a significant impact on the game’s economy, with player-crafted items being superior to those available from NPC shops. The crafting process will require players to collect resources, which can be refined and used to create upgraded blueprints for more advanced items. The video also details how players can set up shops within the game to sell their crafted goods, fostering a dynamic marketplace where players can engage in trade and exploration to find the best items.

Transitioning to base building, the video outlines how players can establish structures in both UEE (United Empire of Earth) and non-UEE spaces, each with its own set of advantages and challenges. In UEE space, players benefit from legal protections and NPC support, while in outlaw areas like Pyro, players face greater risks but also have access to more abundant resources. The video highlights the importance of resource management, as players will need to consider the quality and availability of materials when choosing where to build and what to construct.

Finally, the video discusses the mechanics of building, including the use of construction drones and a user-friendly interface that allows players to visualize their builds from a bird’s-eye view. Players can create various structures, including habitation blocks, power generators, and crafting facilities, all of which can be upgraded over time. The host also teases the upcoming second part of the deep dive, which will focus on player-owned space stations. Overall, the video conveys a sense of anticipation for the crafting and base-building features in Star Citizen, underscoring their potential to enhance player interaction and engagement in the game.