The video discusses the future plans for cargo missions in Star Citizen, including details on ship recommendations, mission types, and the evolving economy. Developers highlighted changes such as the introduction of new hauling missions, potential ground vehicle usage, and the importance of player-driven economies in shaping the game’s narrative and gameplay experience.
In the video, the Star Citizen developers shared details about future plans for cargo missions. They mentioned that the old Quantum simulation designed by Tony Zurovec is now called Starim, which is seen as a positive name change. Cargo missions are designed for specific ships, and players will know the recommended ships for each mission in the contract details. While players cannot currently pick up the sizes of cargo mission containers, this feature may be added in the future.
The developers clarified that players cannot use their own commodities to complete missions as the goods from these missions are tracked. However, there will be mission gathering missions in the future where players can transport commodities they find on their own. The new hauling missions will utilize the current reputation system, and the economy will evolve based on risks and rewards. The missions are meant to be more narrative-driven and will teach players about trading locations.
The developers mentioned the possibility of using ground vehicles for missions between outposts, although some believe it may not be time-efficient compared to using ships. While hauling missions are for large-scale logistics and not for small-scale missions, players can transport different types of items with different logistic missions. The developers discussed the potential for player-driven cargo missions, like missions between refineries and landing zones.
Mission payouts may be nerfed or buffed based on ongoing manual balancing efforts. The developers emphasized the importance of grind in games like Star Citizen, as it adds to the sense of reward and accomplishment. They also addressed concerns about loading and unloading cargo in different zones, where player reputation may affect NPC interactions. The developers highlighted the significance of freight elevators for future missions, enabling new types of missions like delivering vehicles or repairing ships.
Overall, the video provided insights into the future of cargo missions in Star Citizen, including details on ship recommendations, reputation systems, potential ground vehicle usage, and the importance of player-driven economies. The developers emphasized the evolving nature of the game’s economy and the need for balancing mission rewards. Players can expect changes to cargo missions in future updates, including improvements to box delivery missions and the introduction of new types of missions involving freight elevators.