The video discusses recent changes to respawning mechanics in Star Citizen, allowing respawning in all tiers of medical beds. The speaker explores the implications of this change on the game’s medical profession, potential reasons behind the update, and how it aligns with the game’s vision of tactical gameplay and the death of the spaceman concept.
In the video, the speaker discusses recent changes to medical beds and respawns in Star Citizen and how they affect the game’s medical profession. Previously, respawning was only possible in Tier 1 beds, but now it is available in every tier. This change has sparked debate as some feel it goes against the game’s hardcore nature and the concept of the death of the spaceman. However, the speaker explores possible reasons for this change, including encouraging testing of new combat missions and addressing issues with the service beacon system.
One theory mentioned is that the change was made to boost sales of the new medical variant of the RSI Ursa vehicle. The speaker acknowledges the potential impact of the vehicle’s usefulness due to the respawn change but doubts it will significantly affect sales. The video also touches on the concept of the death of the spaceman, highlighting that it involves more than just dying and includes mechanics like regeneration and inheritance that are not fully implemented yet.
The speaker suggests that the respawn change may be temporary to address flaws in the service beacon system and the limitations of body dragging mechanics. By allowing players to respawn in nearby medical beds, it creates a temporary solution while CIG works on more permanent fixes. The goal is to move gameplay towards a more tactical approach where players prepare for activities rather than reacting to complications.
The desired state of medical gameplay in Star Citizen is described as having dying be rare, with players mostly getting knocked out with injuries that medics can stabilize or transport to a medical facility. The introduction of the medical Ursa vehicle aligns with CIG’s vision of players landing far from objectives and using ground vehicles to reach their destination. The video suggests that allowing respawning in medical beds could be a step towards achieving this desired state of gameplay.
In conclusion, the speaker proposes balancing the respawn system by retaining injuries that cannot be fully healed in the current medical bed, encouraging players to seek better-equipped facilities for complete healing. The focus is on addressing issues with supporting systems like service beacons and body dragging to improve the overall medical gameplay experience in Star Citizen. The video ends by prompting viewers to share their thoughts on how the respawn change impacts difficulty and medical organizations in the game.