In a video showcasing the new engineering mechanics in Star Citizen, players tested Gladius fighters targeting specific components of an A2 ship, focusing on disabling the radar component to hinder the enemy’s targeting ability. The players faced challenges with the balance between the Gladius fighters and the A2 ship due to limited penetrating power, highlighting the need for precise damage to effectively target and damage components.
In the video, the players were testing out the new engineering mechanics in Star Citizen, focusing on using Gladius fighters to target specific components of an A2 ship. They discussed the strategy of aiming for the radar component to disable the enemy’s ability to target back. The players noticed that the A2 ship had poorly defended relays, making it vulnerable to attacks from the Gladius fighters. They also observed that the Gladius fighters had limited penetrating power to damage components effectively, leading to a more prolonged engagement.
Despite the Gladius fighters causing significant damage to the A2 ship’s shields, they struggled to penetrate the components efficiently. The players discussed potential balancing issues with the mode, noting that the overwhelming number of Gladius fighters and their limited penetrating power made it challenging to effectively damage the A2 ship’s components. The players also highlighted the need for precise and consistent damage to target specific components effectively.
As the gameplay continued, the players experienced challenges with the balance between the Gladius fighters and the A2 ship. The Gladius fighters were unable to cause significant damage to the A2 ship’s components due to their limited penetrating power. The players discussed the need for more pinpoint precision and consistent damage to effectively target and damage specific components of the A2 ship.
The players acknowledged that the new engineering mechanics in Star Citizen required a deeper understanding of the ship’s components and vulnerabilities. They noted that the mode was still in its early stages and expected improvements and adjustments to be made as the PTU progressed. Despite the challenges faced during the gameplay, the players enjoyed testing out the new mechanics and looked forward to seeing how the engineering system would evolve in future updates.