Star Citizen is A Bit of A Mess, And CIG Wants To Fix It (SCL Reacts)

In the latest “Star Citizen Live,” Jared Huckaby and CTO Benoit Beaudoin discussed the game’s ongoing development challenges, emphasizing a shift in focus towards bug fixes and quality of life improvements to enhance stability and player experience. Beaudoin acknowledged persistent issues like server stability and mission functionality, while expressing optimism about addressing these problems and gradually introducing new content in response to community feedback.

In the recent episode of “Star Citizen Live,” host Jared Huckaby and Chief Technology Officer Benoit Beaudoin discussed the current state of Star Citizen, focusing on the challenges and changes the game is undergoing. The conversation began with an overview of the long, ongoing development process and the community’s concerns regarding the game’s stability and features. Beaudoin emphasized that the company is committed to improving the playability of the game, which involves prioritizing bug fixes and quality of life improvements over new feature development. This shift aims to create a more stable and enjoyable experience for players.

One of the key topics was the various bugs and issues that players have encountered, particularly regarding server stability, mission functionality, and inventory management. Beaudoin outlined the complexities involved in the game’s architecture, explaining that many problems stem from the intricacies of server meshing and the interactions between different systems. He acknowledged that issues such as disappearing ships, broken missions, and persistent bugs have been persistent pain points for players, and the development team is actively working to address these problems.

The discussion also highlighted the importance of the Issue Council, where players can report bugs and provide feedback. Beaudoin noted that while the Issue Council is a valuable tool for gathering player input, there are challenges in managing and categorizing reports effectively. The team is looking to improve the system to ensure that players’ voices are heard and that their contributions lead to meaningful changes in the game. This includes enhancing the clarity of error messages and improving the overall reporting process.

Regarding specific gameplay elements, the conversation touched on the state of mining, quantum travel, and the functionality of elevators and trams. Beaudoin explained that many of these systems are being reworked to ensure they function correctly within the context of server meshing. He mentioned that the development team is also focused on creating a more reliable mission system that can operate seamlessly in the game’s evolving environment, which is crucial for maintaining player engagement and satisfaction.

In conclusion, the episode underscored the significant changes underway at Cloud Imperium Games as they shift their focus towards stability and content-driven gameplay. Beaudoin expressed optimism about the future of Star Citizen, emphasizing the team’s commitment to addressing long-standing issues and enhancing the overall player experience. As the company moves forward, they aim to strike a balance between fixing existing problems and gradually introducing new content that aligns with the community’s expectations.