Star Citizen - Is Beam Citizen real?

In this video, the creator discusses the use of beams in Star Citizen for various gameplay mechanics and explores the reasoning behind their implementation. They argue that using beams is a simpler and more accessible approach, allowing players to choose their desired level of complexity and experiment with different gameplay paths.

In this video, the creator discusses the use of beams in various mechanics in Star Citizen, such as mining, salvage, repair, and medical gameplay. They question why beams are used for these mechanics instead of more realistic alternatives like claws or explosives. The creator then explores two real-life applications that are somewhat similar to the use of beams in Star Citizen: the jet injector, which delivers medicine without a needle, and laser ablation, which removes material from objects.

The main reason cited for the use of beams in Star Citizen is that it is easy to implement. Beams require less development of complicated interactions between entities, such as collisions, material deformation, and physics issues. It is simpler to add a beam and fracture and collection field to a tool like the reclaimer claw than to create more complex mechanics. This simplicity also makes the gameplay more accessible to inexperienced players, as it is easy to understand and use beams.

The creator argues that Star Citizen is building gameplay complexity by layering simple mechanics rather than relying on complex mechanics. Players can choose their level of complexity based on their skill level and preferences. For example, in mining, players can start with basic rock mining and then add modules and gadgets to increase complexity. The same approach is being applied to salvage, with the addition of contracts, looting components and cargo, and now the implementation of crunching. This allows players to test out different gameplay loops before deciding on a path.

The creator acknowledges that there may be a monetary barrier for some gameplay loops, as specific ships are required. However, this can be overcome through rentals or being part of a group. The reward is expected to scale with the complexity of gameplay, such as mining more difficult rocks with upgraded equipment for higher profits. The video concludes by asking viewers whether they prefer the layered approach of simple gameplay or if they would prefer more complex but single-layered gameplay.

Overall, the video explores the use of beams in Star Citizen and the reasoning behind it, highlighting the simplicity of implementation and accessibility for players. It suggests that layering simple mechanics allows players to choose their desired level of complexity and encourages experimentation before committing to a specific gameplay path.