Star Citizen Live Q&A: Making Missions II-2

In the Star Citizen Live Q&A session, the hosts discussed the design and implementation of hauling missions in the game, focusing on ship sizes, reputation systems, and upcoming features like hazardous cargo and dynamic mission generation. They addressed player concerns about mission rewards, security, and future mission types, showcasing the team’s commitment to creating engaging gameplay experiences in the evolving universe of Star Citizen.

In the pre-recorded Star Citizen Live Q&A session, the hosts Jared, Elliot, and Nick discussed various aspects of making missions in the game. They talked about how hauling missions are designed with specific ship sizes in mind to ensure players can complete them in one run with the right ship size. The missions are tailored to the ideal ship for the grade of the mission, providing players with a clear understanding of what is required.

They also discussed how players can earn reputation and progress in the hauling missions within the game. The reputation system used for mercenary missions is also applicable to hauling missions, providing a sense of progression for players. They mentioned that a new system for reputation is being designed, which will be holistic and tie into the overall economy of the game.

The team addressed questions about alternative forms of cargo, such as hazardous waste, radioactives, and time-sensitive items, indicating that these types of missions are in the plans for the future. They also touched on the concept of player contracts and job boards, mentioning the player beacon system and its potential for expanding player interactions and contracts for hauling missions.

The discussion also covered dynamic mission generation and the role of the upcoming Quantum system in dynamically generating missions in response to player activities. They emphasized the importance of balancing effort versus reward in missions, ensuring that players feel adequately rewarded for the time and difficulty of completing missions. The hosts acknowledged the ongoing work to balance mission rewards and the challenges of running a live game environment during development.

Overall, the video provided insights into the design and implementation of hauling missions in Star Citizen, highlighting the considerations around ship sizes, cargo types, reputation systems, and future developments in mission design. The hosts addressed player concerns about mission payouts, security during loading and unloading, and future mission types like express delivery missions. The discussion showcased the team’s dedication to creating engaging and immersive gameplay experiences for players in the evolving universe of Star Citizen.

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