Star Citizen Live Q&A: UI Features 3.23

In a Star Citizen Live Q&A session, the UI feature team from Cloud Imperium Games discusses their roles, ongoing developments, and plans for creating a seamless and immersive user interface for the game. They address community questions about various UI features, including map zoom levels, filters, accessibility improvements, HUD enhancements, transit systems, and player concerns about mobiGlas menu speed, emphasizing their commitment to continuous improvement and player feedback.

In this Star Citizen Live Q&A session, Gabriel, Bone, Zane, and Emily from the UI feature team at Cloud Imperium Games discuss various aspects of the UI design and development process. Jared, the host, mentions the absence of another team member, David, due to illness, and takes over the control of the show for the day. The team members introduce themselves and discuss their roles within the UI team, emphasizing their focus on creating a seamless and immersive user interface for the game.

They address questions from the community, covering topics such as the ability to set different zoom levels in the star map based on the player’s location, adding filters to easily find specific points of interest on maps, and the persistence of map pinpoint markers. The team also discusses plans for integrating search bars, scrollable chat, and improving readability for players with color blindness or other accessibility needs. They acknowledge the challenges of balancing futuristic holographic designs with practical usability.

The team talks about ongoing work to improve landing ship features, enhance HUD elements for pilot seat views, and address issues with HUD clutter caused by overlapping markers. They also touch on the development of transit systems for routing between different locations and the potential for a planet view feature to allow players to explore terrain details on planets. The discussion also includes plans to optimize UI animations, customization options, and support for ultra-wide monitors to enhance the player experience.

The team addresses player concerns about the speed of opening the mobiGlas menu and the potential for future improvements in this area. They discuss the importance of striking a balance between providing a visually appealing UI design and ensuring practical functionality for players. The conversation touches on the systemic solutions being developed to address various UI challenges and the team’s commitment to continuous improvement and player feedback in shaping the UI experience for Star Citizen. Overall, the team expresses a dedication to creating a dynamic and user-friendly UI that enhances immersion and gameplay for all players.

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In a Star Citizen Live Q&A session, the UI feature team from Cloud Imperium Games discussed upcoming enhancements in the 3.23 patch, focusing on making the user interface more diagetic, functional, and accessible based on community feedback. They covered topics like improvements to the star map, mobiGlas updates, and customization options, while also addressing the technical challenges of integrating UI elements into the game’s realistic and immersive environment.

The video features a live Q&A session from Star Citizen, focusing on user interface (UI) features in the upcoming 3.23 patch. Hosted by Jared, the session includes several members of the UI feature team from Cloud Imperium Games. They discuss various aspects of UI development, including the challenges of making the UI diagetic (integrated into the game world in a realistic manner) and the balance between aesthetics and functionality. The team acknowledges the community’s feedback on readability issues and the need for UI elements that are both visually appealing and easy to use.

Throughout the Q&A, the developers address specific questions from the community about new features and improvements in the UI. Topics include enhancements to the star map, the ability to set and share waypoints, and updates to the mobiGlas (an in-game device similar to a smartphone). They also discuss the ongoing efforts to improve navigation and routing within the game, acknowledging that some features are dependent on the upcoming server meshing technology, which will allow for more dynamic and persistent game environments.

The team also touches on accessibility and customization options, emphasizing their commitment to making the game playable and enjoyable for a diverse audience. They mention plans to introduce settings for adjusting UI elements to accommodate players with different needs, such as color blindness or preference for different HUD layouts. The possibility of allowing players to customize the placement and appearance of UI elements is also discussed, with the team expressing a desire to reach a point where the default UI meets most players’ needs effectively.

One recurring theme in the discussion is the challenge of integrating complex UI elements into a game that strives for a high degree of realism and immersion. The developers discuss the technical and design hurdles in creating a UI that feels part of the game world, such as ensuring that UI elements react realistically to environmental factors like lighting and weather. They also explore the potential for future enhancements, like more detailed maps that reveal terrain and points of interest as players explore them.

Overall, the Star Citizen Live Q&A offers insights into the development team’s priorities and challenges in evolving the game’s UI. The session reflects a strong engagement with community feedback and an ongoing commitment to improving the player experience through iterative development. The discussion underscores the complexity of building a nuanced and immersive UI for a vast, dynamic game universe like Star Citizen.