Star Citizen has introduced the Polaris, its first capital-class combat ship, featuring a striking design, a large fighter bay, and impressive internal details, while also enhancing the flying experience compared to other large ships. Alongside the Polaris, the Starlancer has been introduced, offering ample cargo space and functionality, marking a significant advancement in the game’s ship-building capabilities as players look forward to more updates and gameplay enhancements.
In anticipation of the upcoming ship sale and free fly event on the 22nd, Star Citizen has introduced a new test patch to address bugs related to their latest massive ships. The highlight of this update is the Polaris, the game’s first capital-class combat ship, which features a striking design reminiscent of a classic triangular Star Destroyer. The Polaris boasts a large fighter bay, a significant internal reactor room, and the largest turrets available on any player-flyable ship to date. The level of detail in the ship’s design is exceptional, showcasing the extensive effort put into creating a visually stunning and intricately detailed vessel.
Flying the Polaris is surprisingly nimble, especially compared to other large ships like the 890 Jump or the Reclaimer, which tend to feel cumbersome. The Polaris offers a more enjoyable flying experience, allowing for maneuvers that would be difficult with other ships of similar size. Inside, navigating the ship can be challenging due to its scale, but the new mini-map and mobiglass features help players find their way around. The bridge of the Polaris is a highlight, featuring a large viewing area, multiple seating options, and future potential for holographic battle projectors.
The Polaris is designed with functionality in mind, including power relays, fire extinguishers, and spacious crew quarters, allowing for a comfortable yet efficient operation. It also includes a hangar bay capable of accommodating a variety of small ships and vehicles, making it a versatile option for players. The ship’s reactor room is visually impressive, filled with cables and lights, though its exact purpose remains somewhat mysterious. Additionally, the Polaris has a dedicated torpedo loading area, emphasizing its role in combat with features designed for managing and launching torpedoes.
Another significant ship introduced in this patch is the Starlancer, a larger version of the Freelancer that caters to a smaller crew. While not as massive as the Polaris, the Starlancer offers ample cargo space and features that make it suitable for a variety of missions. Its design includes a sizable bridge, crew quarters, and remote turrets, providing a balance of firepower and functionality. However, the ship’s overall aesthetic may not appeal to everyone, as its shape and detailing can seem less cohesive compared to other designs.
Overall, the introduction of these two massive ships marks a significant milestone for Star Citizen, showcasing the game’s evolving ship-building capabilities. While the current gameplay for these ships may be limited, there is anticipation for future updates that will enhance their roles in the game. The upcoming Intergalactic Aerospace Expo (IAE) is expected to reveal more about these ships and their functionalities, though concerns about server performance and optimization remain. As the community eagerly awaits further developments, there is hope for more engaging gameplay centered around these impressive vessels in the near future.