The official Q&A for the Anvil Paladin confirms its role as a slow, tanky gunship with no dedicated cargo space, featuring VTOL capabilities and strong armor. The ship is designed for small crews, with efficient weapon systems and personal storage, while the developers highlight its differences from other ships like the Aegis Redeemer.
The official Q&A for the Anvil Paladin has been released, confirming many community speculations about the ship’s characteristics. As expected, the Paladin is designed to be slow and tanky, with no dedicated cargo space. The video host, Montoya, dives into the details provided by the developers, acknowledging that the Paladin will occupy a different role compared to other ships, particularly the Aegis Redeemer, which has recently undergone changes to enhance its maneuverability.
One key aspect discussed is the Paladin’s VTOL capabilities. While it features rotating thrusters for atmospheric handling, it is less agile than ships like the Valkyrie. The Q&A confirms that the Paladin does have an engineering room and beds for crew members, but there is no dedicated escape pod system. The developers also highlight the differences in playstyle between the Paladin and the Redeemer, with the former focusing on being a tanky gunship.
The video touches on the ship’s armor and weaponry, indicating that the Paladin will be extremely well-armored, capable of withstanding significant incoming fire. The size of its shields is also mentioned, with the Paladin featuring size three shields which provide better health and resistance, albeit without sophisticated bonuses. While the ship lacks dedicated cargo space, it does include personal storage for crew members, emphasizing its role as a combat-focused vessel.
Montoya discusses the ship’s weapon systems, including the pilot-controlled wing-mounted weapons and a remote turret. The Q&A confirms that the Paladin is efficient for small crews, but optimal performance is achieved with more players onboard. The pilot has limited control over the gimbaled weapons, and the visibility from the cockpit can be affected by the activation of blast shields, which provide a temporary boost to the ship’s hit points.
In conclusion, the Q&A reaffirms expectations about the Paladin’s role and functionality within Star Citizen. Montoya expresses growing excitement about the ship, having initially been skeptical, and believes it will find a place in players’ hangars. The video wraps up with an invitation for viewers to share their thoughts on the Paladin, signaling ongoing community engagement as the game continues to develop.