Star Citizen Reveal Server Meshing Test Results, Plans & 3.24.2 Evo Today

In a recent update, Ryan (Mac) discussed the implementation of Replication Message Queuing (RMQ) technology in Star Citizen’s Alpha 3.24.1, which aims to improve bandwidth efficiency and reduce networking bottlenecks. The developers are conducting iterative server meshing tests to optimize player capacity and stability, with ongoing communication and updates expected as they prepare for the upcoming 4.0 patch.

In a recent update, Ryan, also known as Mac, provided insights into the progress of server meshing tests in Star Citizen, particularly focusing on the implementation of Replication Message Queuing (RMQ) technology. This new system has been deployed across all shards of Alpha 3.24.1, replacing the older NMQ, and aims to enhance bandwidth efficiency and security for game servers. The RMQ technology was developed following the discovery of critical flaws in the NMQ during earlier tests, and it is designed to reduce networking bottlenecks that lead to delays in player interactions.

Cloud Imperium has outlined the objectives for the ongoing tech preview tests, which include optimizing low-latency replication at scale, identifying game features that require adjustments for higher player counts, and uncovering bugs related to server transitions and recovery. The developers plan to conduct weekly tests, expanding from a single shard with 100 players to larger configurations, ultimately aiming for around 1,000 players while ensuring stability and performance. The iterative testing approach allows them to gather valuable data and make necessary adjustments before moving on to the next phase.

The latest test, conducted on September 19, was significant as it marked the first instance where the Legacy NMQ was completely removed, leading to improved player counts and stability. Observations from this test revealed several issues, including problematic zoning times, high ATC queues, and performance costs associated with higher player counts. The developers are committed to addressing these challenges and have emphasized the importance of rapid iteration to enhance the gaming experience as they prepare for the upcoming 4.0 patch.

Mac also shared that a new hotfix patch for Alpha 3.24.1 is expected to be released shortly, addressing various bugs, including issues with blockade runners and freight elevators. Additionally, an Evocati build for Alpha 3.24.2 is on the way, focusing on stability testing rather than new features. The community is eager for these updates, as they will pave the way for the introduction of new systems and gameplay mechanics in future patches.

Overall, the video highlights the excitement surrounding the development of server meshing technology in Star Citizen, with the promise of significant improvements and ongoing communication from Cloud Imperium. As the team works diligently to resolve existing issues and optimize the game for higher player counts, players remain hopeful for the upcoming 4.0 patch and the potential it holds for the game’s future. Mac encourages viewers to stay tuned for further updates and to engage with the community as development progresses.