Star Citizen revealed upcoming features in their citizen con 2953 presentation, including massive distribution centers, raids, enhanced cargo gameplay, and base building. These additions will provide players with immersive experiences, such as engaging in team-focused raids, transporting cargo through various hauling contracts, and constructing their own bases for storage and activities.
Star Citizen’s citizen con 2953 presentation highlighted several exciting features coming to the game, including massive distribution centers, base building, and raids. These distribution centers will serve as major points of interest and hubs of activity, supporting multiple ships, vehicles, and players. They will be owned by different factions, offering unique missions based on reputation. The centers will feature various archetypes, such as combat-focused missions in UEE distribution centers and more industrial tasks in gray cat centers.
The presentation also introduced the concept of raids, which will be exclusive to distribution centers. Raids will require team-focused gameplay and offer high-risk, high-reward opportunities. Players will have the freedom to choose their approach, such as attacking from different entry points. Raids will involve combat, puzzles, and dynamic events triggered during the mission. Players may also engage in PvP combat during raids.
Cargo and freight gameplay will receive enhancements, with the introduction of hauling contracts through the Interstellar Transport Guild. Different hauling companies will offer varying contracts based on reputation, with a wide range of cargo types and missions available. Players will need to consider factors like cargo value, security, and handling requirements while taking on these missions. Completing missions and gaining reputation with various factions will unlock exclusive rewards.
Freight elevators will be introduced to support cargo transportation between landing zones and ships. Additionally, players will be able to use freight elevators to spawn vehicles in hangars. The presentation also touched upon base building, which will allow players to construct their own bases for storage, mining, power generation, farming, and medical facilities. Bases can be built in different locations with varying levels of security and financial return. Solo players will be able to build small structures, while larger vehicles and equipment will be available for group efforts.
The presentation concluded with a mention of cross-shard considerations for bases and a projected timeline for base building to enter active production by Q1 2024. The developers aim to provide a playable version of base building by the end of 2024. The addition of these features, including distribution centers, raids, enhanced cargo gameplay, and base building, promises an exciting and immersive experience for Star Citizen players in the future.