In this episode of the “Launch Sequence” podcast, the hosts discuss the launch of a new alien spaceship in Star Citizen called the Gex Suin and question its suitability as a starter ship. They also delve into other ships featured in the intergalactic Aerospace Expo (IAE) and discuss the challenges of balancing the game and meeting player expectations.
In this episode of the “Launch Sequence” podcast, the hosts discuss the launch of a new alien spaceship in Star Citizen called the Gex Suin. They bring in a guest, Ferer, a Star Citizen YouTuber, to provide insights and opinions on the new ship. The podcast also delves into the intergalactic Aerospace Expo (IAE), which is considered one of the biggest events in Star Citizen, showcasing various ship models and offerings.
The conversation starts with a discussion about the Gex Suin being labeled as a starter ship, despite its unique design and alien manufacturer. The hosts and guest express their surprise and question if the ship is suitable for new players. They emphasize the importance of choosing ships based on personal preferences and gameplay style rather than simply following the meta.
The discussion then moves on to other ships featured in the IAE. They touch upon the Santaki, a medium-sized alien fighter ship that is anticipated to have exceptional maneuverability. They also mention the Spirit C1 from Crusader, which is well-received for its sleek design and versatility as a medium cargo hauler. The Argo SRV, a ground vehicle with a utility focus, is also briefly discussed.
The hosts and guest express their curiosity about how the ships will perform in the game once new mechanics, such as atmospheric flight and physicalized inventories, are implemented. They discuss the potential challenges faced by both players and developers in balancing the game and addressing the expectations and preferences of the community.
The conversation concludes with the mention of the Tumbrl Storm, a ground vehicle specifically built for combat situations. While it receives praise for its unique design, the hosts and guest express doubts about its role as a recon tank and suggest alternative roles, such as an anti-aircraft vehicle. The importance of continuous feedback and adaptability in the game’s development is emphasized, as well as the need for open-mindedness when it comes to the ever-evolving Star Citizen experience.