Star Citizen: SUPPLY OR DIE - How to complete it fast, rewards, mission info & final thoughts

In the video, Law the West outlines the “Supply or Die” event in Star Citizen, detailing the types of missions available, the rewards players can earn, and strategies for efficient completion. He highlights the event’s thrilling PvP elements and challenges for solo players, while suggesting improvements for commodity availability and mission clarity to enhance the overall experience.

In the video, Law the West discusses the “Supply or Die” event in Star Citizen, highlighting the various missions, rewards, and strategies for completing the event efficiently. The event revolves around completing missions that yield substantial credit payouts, presenting a unique opportunity for players to accumulate wealth quickly. Rewards for participating in the event include a decorative diorama for hangars, a unique Ravenger shotgun, and three special skins for ships, which players may find valuable in future gameplay, especially with upcoming crafting features.

The missions are categorized into three types: Salvage, Resources, and Deat Train, each with light, medium, and heavy versions that offer progressively higher payouts. Players can choose to work for either the CFB or the Head Hunters, with missions often taking place in contested zones, making them high-risk and competitive, especially for those who enjoy PvP. Law emphasizes that while these missions can be exciting for larger organizations, they may not be suitable for solo players or those who prefer a less intense experience.

For those looking to complete the event quickly, Law suggests two main strategies. Players in organizations can share mission rewards, allowing for faster point accumulation. Solo players are advised to focus on smaller missions, which provide the best point-to-effort ratio, enabling them to unlock rewards more efficiently before moving on to larger missions for greater credit payouts.

Law also discusses the ups and downs of the event, noting that while the out-of-deat missions provide a thrilling experience for PvP enthusiasts, they can be frustrating due to the constant competition. He mentions the challenges faced by solo players, particularly in acquiring commodities like copper and corundum, which are often monopolized by other players at kiosks, making trading difficult. Additionally, the mining missions for compressed ice and tin lack clear guidance, leading to confusion among players.

In conclusion, Law praises the event’s reward distribution system, which allows for immediate acknowledgment of accomplishments, contrasting it with past events where rewards were delayed. However, he points out the need for improvements in commodity availability and clearer mission descriptions to enhance the overall experience. The video wraps up with Law expressing his thoughts on the event’s successes and areas for future enhancement, encouraging players to engage in the event while being mindful of its challenges.