Star Citizen: The IAE Show Episode 1

The first episode of the IAE Show introduces Crusader Industries’ new starter ship, the Intrepid, designed for cargo delivery and light combat, featuring an 8 SCU cargo capacity and a size four weapon hardpoint. The episode also discusses gameplay mechanics like “Time to Disable” (TTD), emphasizing a shift towards disabling ships instead of instant destruction, enhancing player engagement and strategic gameplay.

In the first episode of the IAE Show, hosted from the Intergalactic Aerospace Expo, the focus is on the new starter ship from Crusader Industries, the Intrepid. This ship is designed for cargo delivery and light combat, featuring unique characteristics that differentiate it from other starter ships. It has an 8 SCU cargo capacity, accessed through two freight elevators that also serve as emergency exits. The Intrepid is equipped with a size four weapon hardpoint, providing it with an advantage in combat. Its design pays homage to larger Crusader starfighters, and it includes an engineering terminal for efficient operations, making it an appealing option for new players looking to enter the industry.

The show also touches on the existence of the “Legionnaires,” a special mission force within the United Empire, tasked with defending human freedom against threats. Despite official denials, the show confirms the availability of Legionnaire figures and vehicles, allowing fans to recreate scenes from the popular Spectrum show. The episode emphasizes the excitement around the Legionnaires and encourages viewers to collect the figures, hinting at a broader narrative and merchandise tie-in.

The discussion then shifts to the core gameplay mechanics of Star Citizen, particularly focusing on the concept of “Time to Kill” (TTK) and its evolution into “Time to Disable” (TTD). The developers express a desire to move away from instant ship destruction to a system where ships can be disabled rather than destroyed. This change aims to enhance the player experience, making ship ownership meaningful and encouraging players to invest time and effort into maintaining their ships. The conversation highlights the importance of physicalized damage and the potential for more complex gameplay involving piracy, repairs, and resource management.

The developers elaborate on the implications of TTD for both aggressors and victims in combat scenarios. They emphasize the need for a balanced approach that allows players to have a chance to respond during engagements. The introduction of physicalized damage will enable players to repair and manage their ships during combat, creating a more immersive and strategic gameplay experience. The developers also discuss the importance of progression, ensuring that players can build their fleets and engage in various professions without feeling overly penalized for ship losses.

The episode concludes with a segment featuring a rapid-fire question session with Ben Curtis, the vehicle and weapons art director. Curtis answers questions about upcoming ships, weapon systems, and design choices, revealing insights into the development process and future updates. The session showcases the developers’ commitment to engaging with the community and providing transparency about the game’s direction. Overall, the episode highlights the excitement surrounding the new features in Star Citizen and the ongoing development of its universe.