Star Citizen - We DON'T Need More of These Ships (Yet)

The video critiques the current state of capital ships in Star Citizen, particularly the Polaris, arguing that they lack meaningful purpose, gameplay depth, and balance, making them unfit for the game as it stands. The creator advocates for enhancing gameplay mechanics and systems before introducing more capital ships, emphasizing the need for fully realized features that provide unique experiences for players.

In this video, the creator discusses the current state of capital ships in Star Citizen, particularly focusing on the Polaris, which was introduced recently. While expressing enthusiasm for capital ships, the video emphasizes that they are not yet ready for the game as it stands today. The main points of critique center around the lack of purpose, gameplay depth, and balance for these ships, highlighting that they currently do not offer the unique experiences that players might expect from such large vessels.

The video begins by outlining the intended purpose of capital ships, which should serve as mobile bases for groups, providing extensive engineering gameplay and layered combat experiences. However, the creator argues that the current implementation lacks meaningful purpose, as players do not have sufficient reasons to choose capital ships over other options. They draw parallels to the mining updates that introduced clear purposes for certain ships, suggesting that similar enhancements are needed for capital class vessels.

Gameplay mechanics are another area of concern, with the creator noting that capital ships require more sophisticated engineering gameplay. This includes the need for crew members to maintain the ship during combat and the introduction of more complex combat systems that allow for strategic targeting and boarding. Currently, the gameplay surrounding capital ships, especially in PvE scenarios, is limited, as there are not enough threats in the game to justify their use outside of player-versus-player (PvP) engagements.

Balancing issues are also highlighted, particularly with the Polaris. The creator points out that the current flight model allows players to exploit the ship’s capabilities in ways that were not intended, such as hovering and attacking enemies with minimal risk. There is a call for more significant risk factors in losing a capital ship, rather than just long insurance timers, to ensure that these ships have a meaningful place in the game.

In conclusion, the creator expresses a desire for capital ships to be fully realized before more are introduced into the game. They advocate for a focus on developing gameplay features and systems that provide depth and purpose to these larger vessels. The video ends with an invitation for viewers to share their opinions on whether they prefer to see capital ships released as soon as possible or wait for more comprehensive gameplay mechanics to be implemented.