Star Citizen - Weather Systems

The video discusses the current weather systems in Star Citizen, highlighting the lack of diverse weather patterns and immersive experiences for players. Suggestions are made to improve the weather system by defining temperature ranges, wind speeds, and rainfall for each planet, creating a more dynamic and realistic environment with gradual weather transitions and environmental hazards.

In the video, the presenter discusses the current implementation of weather systems in Star Citizen and how it can be improved. Currently, planets in the game have varying temperature ranges, wind, and rain, with two main weather states - clear skies or catastrophic storms. However, the lack of diverse weather patterns is highlighted as a main issue, as it limits the immersive experience for players. The presenter emphasizes the importance of atmospheric conditions in determining weather, such as breathable atmospheres on some planets versus hazardous ones on others.

To enhance the weather system in Star Citizen, the presenter suggests defining temperature ranges, wind speeds, and rainfall for each planet, based on real-life weather patterns and biome distinctions. By segmenting planets based on factors like distance from the equator and biome types, different weather patterns can be assigned to create a more dynamic environment. This approach allows for a base set of weather states to be established, providing a foundation for further weather progression.

The video also touches on the gradual transition between weather states, mirroring real-life weather changes. By defining how weather states can evolve from one to another, a more realistic and immersive weather system can be achieved in the game. The presenter notes that balancing weather and environmental hazards is crucial, with the possibility of rapid transitions between extreme states being addressed through defined probabilities of weather state transitions.

Furthermore, the presenter suggests utilizing the game’s cloud deck for features like fog, visibility conditions, and as indicators of impending weather changes. The ability to create and destroy clouds as part of the weather system adds a layer of realism and player engagement. Additionally, the speed and frequency of weather transitions can be adjusted to reflect the hazardous nature of planets, forcing players to prepare for varying weather conditions or seek shelter during severe storms. Overall, the presenter concludes that while the current weather system in Star Citizen is sufficient, revisiting and enhancing it post-Pyro release could add depth and danger to locations, enhancing the overall gameplay experience.