In the Star Citizen Week in Review for March 4th, 2024, the focus was on a significant server meshing test conducted with the Evocati group to improve game performance by merging servers and accommodating more players. Other updates included the return of Jumptown 2.1, plans for FPS changes, the introduction of Grav L racing, and a detailed look at Squadron 42’s environments and ships in Inside Star Citizen.
In the Star Citizen Week in Review for March 4th, 2024, the highlight was an actual server meshing test that took place on Evocati. This test aimed to merge two servers together and improve the game’s performance by enabling more players and locations. While the test itself may not have been very eventful in terms of gameplay, it was crucial for gathering data and testing the replication layer. The test had about 50 players per side, but more players will be needed in future tests to determine if the server meshing tech is working effectively.
Additionally, Jumptown 2.1 made a return, but interest in the event has waned due to lackluster rewards and other more lucrative ventures in the game. Developer responses on Spectrum included plans for FPS changes, such as creating weapon range effectiveness and addressing issues like recoil and damage falloff. The Hornet ship’s price is set to increase, sparking speculation among players about the reasoning behind this decision.
Grav L racing was introduced, offering players a fun and competitive experience on tracks like Cleo Islands. The racing aspect of the game provided a new and engaging way for players to challenge themselves and compete with others. Inside Star Citizen featured an all-art episode, showcasing the detailed work put into Squadron 42’s environments and ships. The episode emphasized that there is still work to be done before certain features like Resource Network and multi-crew gameplay are fully implemented.
Star Citizen Live was cancelled for the week as the team took a break to watch the new Dune movie. Despite some backlash, it was seen as a positive move for team building. Other updates included a sneak peek at the RSI Zeus ship’s landing gear, subscriber content like Jump Point, and articles on the Vandal kingship and new systems in the game. Overall, the week’s review highlighted the ongoing development and testing efforts in Star Citizen, with a mix of technical updates, gameplay changes, and behind-the-scenes insights into the game’s progress.