Star Citizen Week in Review - The Cargo Update is in Testing How Game Changing is it?

In the Star Citizen Week in Review video, Salty Mike discusses the testing of the cargo update in the game, detailing changes to hangers, freight elevators, and cargo hauling missions. The video also covers roadmap updates for version 3.24, the EVR algorithm for determining mission prices, consequences of stealing cargo, and other updates like new cave environments and a Q&A session from a Bar Citizen event in China.

In the Star Citizen Week in Review video, Salty Mike discusses the recent testing of the cargo update in the game. The Evocati patch notes for version 3.24 were covered, detailing changes related to hangers, freight elevators, item banks, hover trolleys, and hanger decorations. The testing focused on personal and instance hangers, with changes like hanger size being based on the largest ship owned by the player. The freight elevators allow access to inventory, with different sizes and capacities based on hanger size. However, some aspects like storage access and commodity kiosks felt unpolished and clunky during testing.

The video also delves into the roadmap updates for version 3.24, highlighting features such as storage access, freight elevators, cargo hauling missions, personal and instance hangers, and the new Blockade Runner feature. The presentation of the cargo missions’ logistical system was discussed, showing how commodities are transported between locations in the Stanton system. The progression of cargo missions was outlined, indicating that as players advance, they will unlock higher-value and higher-volume missions.

The video further explores the concept of the effort versus reward (EVR) algorithm in determining mission prices based on factors like difficulty, complexity, and time. However, there was concern among players regarding the perceived low rewards for missions, leading to discussions about the game’s economy and progression. It was mentioned that players could earn a partial reward for incomplete missions, but failure could result in a reputation hit. The video also touches on the consequences of stealing cargo, highlighting that stolen commodities are marked and must be sold at a fence for a reduced value.

Other updates covered in the video include a sneak peek at new cave environments, a jump point article on in-game sounds and alien artifacts, and a Dev post addressing questions about renting the vulture ship. The Galactia magazine was discussed, featuring articles on various topics like drug changes and Squadron 42 updates. Additionally, Salty Mike mentioned a Q&A session from a Bar Citizen event in China, which was live-streamed with missing segments. Overall, the video provides a comprehensive overview of the recent developments and discussions within the Star Citizen community, focusing on the upcoming cargo update and its implications for gameplay.