The video discusses the potential implementation of PVE servers in Star Citizen, examining their impact on the game’s economy, player base, and overall gameplay experience. The creator expresses skepticism about their feasibility, suggesting that a balance between PVP and PVE elements, along with improved NPC security measures, might be a better approach to enhance player engagement.
In the video, the creator explores the concept of Player vs. Environment (PVE) servers within the context of Star Citizen, particularly amidst the ongoing debate between PVP (Player vs. Player) and PVE gameplay. The discussion addresses several key questions about the viability of PVE servers, including how they would impact the game’s economy, the potential split in the player base, and the differences in gameplay difficulty. The creator aims to provide insights from a developer’s perspective while inviting viewer opinions and comments on the topic.
The video begins by defining what a PVE server would entail in Star Citizen, where players could engage in gameplay without the threat of being attacked by other players. This concept appeals to players interested in industrial gameplay, which is expected to become a significant part of the game’s economy. However, the creator notes that most players fall somewhere in between PVE and PVP preferences, suggesting that many might switch between server types based on their current gameplay needs.
To illustrate how PVE servers could function, the creator compares them to the system used in Elite Dangerous, where players can choose between a PVP and a PVE universe. The proposed PVE server in Star Citizen could either be a solo mode that connects to the global economy or allow players to see each other without the ability to engage in combat. However, the creator expresses skepticism about the feasibility of implementing such servers in Star Citizen, citing the potential economic problems that could arise, such as inflation due to oversupply of resources in safer areas.
The video further discusses the challenges that would come with separating PVP and PVE servers, including economic imbalances and player engagement issues. On the PVE side, the absence of player threats could lead to resource overabundance, making gameplay less engaging. Conversely, PVP players might struggle with resource scarcity, forcing them into industrial activities that they may not enjoy. The creator emphasizes that the dynamic interactions between players are essential to the game’s design and that removing PVP elements could diminish the overall experience.
Ultimately, the creator concludes that while PVE servers might not be the best fit for Star Citizen, the game could benefit from a more robust reputation system and better NPC-driven security measures. These changes could help balance PVP and PVE interactions without completely isolating one from the other. The video ends by inviting viewers to share their opinions on PVE servers and how PVP and PVE could be better balanced in the game, reinforcing the importance of community feedback in shaping Star Citizen’s future.