Star Citizen's Epic FPS Event: An Imperfect Success

Star Citizen’s latest event, the Siege of Orison, received mixed reviews from players due to issues such as crashes, bugs, and unresponsive AI, but it showcased the development team’s elaborate set pieces and narrative work. Although improvements are needed in areas like AI responsiveness and event structure, the event was still enjoyable for many players, showing promise for future iterations with better communication, clearer objectives, and more engaging encounters.

Star Citizen recently released their latest event, the Siege of Orison, which has received mixed reviews from the community. Some players found it to be an epic and unparalleled experience, while others experienced crashes, bugs, and unresponsive AI. Despite these issues, the event is seen as a step forward for Star Citizen, showcasing the elaborate set pieces and narrative work of the development team. The event takes place on the gas giant of Crusader, with players fighting their way through three main platforms defended by a crime syndicate called the Nine Tails.

One of the major issues with the event is the AI, which is not yet fully responsive despite improvements in net coding. However, the developers acknowledge the imperfections and plan to continue testing and improving the AI in future iterations of the event. The pacing and structure of the event also pose challenges. Players can join at any time, resulting in some missing out on the action or feeling lost when the event suddenly ends. The non-linear design of the objectives can lead to confusion and disjointed gameplay when players split into smaller groups and complete objectives without others knowing.

To address these issues and improve the event, several suggestions are proposed. First, a buildup before the event starts could help players gather and group up, enhancing the sense of participation and teamwork. On-screen UI and an in-game communication channel for the event would improve coordination and awareness among participants. Adjusting the event’s structure to be more linear and clearly communicating the progression would help players understand their objectives and contribute to the event’s narrative. Additionally, enhancing boss encounters with more engaging mechanics and improving the secondary objectives would make them more meaningful and rewarding.

While the Siege of Orison had its flaws, many players still found the event enjoyable, especially when playing with others. The potential for improvement lies in better communication, clearer objectives, and more exciting encounters. Overall, the event showed promise and could attract new players if these suggested improvements are implemented in future iterations.