Star Citizen's Server Meshing Tests are Looking Great!

In his latest video, Ryan discusses the promising results of Star Citizen’s server meshing tests, which demonstrated improved stability and performance as player counts increased, ultimately supporting 500 players across three dedicated game servers. He expresses excitement for the upcoming Alpha 4.0 release and encourages viewers to stay tuned for more developments, including features expected at the upcoming CitizenCon event.

In a recent video, Ryan, also known as Mach, discusses the latest server meshing tests for Star Citizen, which have shown promising results. He expresses gratitude to his patrons and channel members for their continued support. The test involved a new replication message queue and began with one dedicated game server and 100 players, gradually increasing both the server and player counts. Despite being released while he was asleep, Ryan plans to jump into the tech preview build himself to experience the server meshing firsthand.

The tests revealed that while there was some desynchronization and lag as player counts increased, significant stability and performance updates were implemented since the previous tests. Initially, the tests began to show instability as player numbers rose, but the situation improved when they reached the final configuration of four dedicated game servers and 350 players. Ultimately, the test concluded with three dedicated game servers and 500 players, which ran smoothly, indicating substantial progress in the game’s performance.

Ryan highlights that the current configuration allows for more players to participate in the tests, which is a positive sign compared to earlier tests that were taken down before the 24-hour mark. Cloud Imperium Games expressed appreciation for the community’s participation, which has provided valuable feedback to identify bottlenecks and areas for improvement. The developers are committed to optimizing the server meshing technology and increasing player counts for future tests.

The video conveys Ryan’s excitement about the potential for scaling the player count while maintaining stability. He discusses the implications for the upcoming Alpha 4.0 release, speculating on how many more players the game could support and what the performance will be like. He notes that the current tests have already surpassed the player limits of the live build, which bodes well for the future of Star Citizen.

As the video wraps up, Ryan mentions the upcoming CitizenCon event, which will focus on developments beyond Alpha 4.0. He anticipates that more testing will occur before the PTU rollout, and he is eager to see what new features will be revealed, including base building. He encourages viewers to subscribe to his channel and join him on Twitch, where he will be playing the latest patch and exploring the game further.