Star Wars Outlaws' New Creative Director Promises To Fix The Game - Luke Reacts

In the video, Drew Reckner, the new creative director for “Star Wars Outlaws,” outlines plans for significant improvements to the game following disappointing sales, focusing on enhancing combat, stealth mechanics, and character controls. The host expresses hope that these updates will address player feedback and improve the game’s overall experience, while also commending Ubisoft for their commitment to ongoing development instead of abandoning the project.

In the video, the new creative director for “Star Wars Outlaws,” Drew Reckner, discusses plans for significant changes to the game following disappointing sales. This is notable as it marks the first time a non-live service game has appointed a new game director post-launch. While some speculate that the previous director was replaced due to poor performance, it appears he has simply moved on to work on another project, “The Division 3.” Reckner aims to address player feedback and improve the game experience, which has been affected by initial sales struggles despite positive reviews.

Reckner’s update outlines key areas for improvement, set to be highlighted in a major update scheduled for the 21st of the month. The focus will be on enhancing combat, stealth mechanics, and character controls. The team has already implemented some changes in a prior update, aiming to make gameplay more realistic and enjoyable. The upcoming update is expected to address significant issues like AI behavior, combat depth, and the reliability of character controls, which have been points of contention among players.

The video host expresses hope that these updates will rectify the game’s shortcomings, particularly the stealth mechanics, which were criticized for being buggy and unrealistic. The host recalls experiences where the AI failed to react to player actions, detracting from immersion. They believe that if the developers can successfully revamp these aspects, the game’s rating could improve significantly, moving from a mediocre score to a more favorable one.

Additionally, the host acknowledges that the game has fun concepts, such as exploring Mos Eisley and engaging with NPCs, but feels that execution has been lacking due to rushed development. They commend Ubisoft for their decision to continue improving the game rather than abandoning it, especially as it prepares for a launch on Steam. This move is seen as a positive step for both the game and the company, indicating a willingness to invest in the game’s future.

Finally, the host reflects on Ubisoft’s history of launching games with issues, suggesting that the company has often relied on post-launch fixes to address problems. They highlight a statement from Ubisoft’s leadership acknowledging that the industry’s tolerance for such practices is diminishing. The video concludes with a call for Ubisoft to learn from past mistakes and prioritize quality in their game releases, emphasizing that the gaming community should support companies striving to improve rather than see them fail.