The video compares the space-to-planet flight mechanics of “Star Wars Outlaws” with other games like “Starfield,” “No Man’s Sky,” “Elite Dangerous,” and “Star Citizen,” highlighting the game’s attempt to create a more immersive experience despite not achieving fully seamless transitions. The creator expresses optimism about the game’s approach to atmospheric re-entry and its potential for nuanced interactions, while acknowledging the challenges of balancing immersion with accessibility in a space exploration context.
The video discusses the space-to-planet flight mechanics in the upcoming game “Star Wars Outlaws” and compares it to other space exploration games such as “Starfield,” “No Man’s Sky,” “Elite Dangerous,” and “Star Citizen.” The creator emphasizes the vastness of the Star Wars universe and how the transition from space to a planet has not been adequately explored in previous media. They argue that an open-world game should handle these transitions differently, providing a more immersive experience for players.
The video critiques “Starfield” for its use of loading screens that interrupt the flow of gameplay when traveling from space to a planet. The creator shares their conversation with a friend regarding this issue, noting that modern technology allows for smoother transitions. In contrast, “No Man’s Sky” and “Elite Dangerous” manage these transitions effectively, with the latter focusing on space realism. “Star Wars Outlaws” uses the Snowdrop engine to create a cloaked loading segment during atmospheric entry, which enhances immersion but does not achieve a fully seamless experience.
“Star Wars Outlaws” aims to create a sense of continuity between space and ground gameplay, where players’ reputations affect their interactions in both environments. The video raises questions about the variety of activities available in space hubs and whether they will feel distinct from one another. The creator expresses hope that the game will offer more nuanced interactions, particularly regarding crime syndicates and the Empire’s enforcement.
The video distinguishes “Star Wars Outlaws” from other space games, noting that it is not designed to be a full-fledged space simulation. Instead, it offers a more accessible experience that balances immersion with development constraints. The creator acknowledges that achieving true seamless flight is a complex task that requires significant resources, which may not align with Ubisoft’s goals for a widely appealing game.
In conclusion, the video appreciates the direction “Star Wars Outlaws” is taking with its atmospheric re-entry model, positioning it as a midpoint between “Starfield” and “No Man’s Sky.” The creator expresses excitement for the game’s release and hopes for continued growth in the space game genre. They invite viewers to share their thoughts and interest in future coverage of the game, indicating a commitment to exploring the evolving landscape of space exploration games.