Starfield - A YEAR later?!?! - Livestream

In the livestream reflecting on “Starfield” one year after its release, the host expresses disappointment over persistent issues such as poor optimization, clunky mechanics, and unbalanced combat, which detract from the overall gaming experience. While some new features like revamped difficulty settings and vehicle mechanics are introduced, they do not address the game’s core problems, leading the host to feel that it has not lived up to its potential.

In the livestream, the host reflects on the state of “Starfield” one year after its release, expressing skepticism about the game’s improvements since his last critical review. He begins by exploring the new gameplay options, particularly the difficulty settings, which have been revamped to allow for more tailored experiences. However, he quickly notes that the game’s optimization remains poor, with frame rates suffering significantly during gameplay. His frustration is palpable as he navigates through the game’s mechanics, which he finds lacking in polish and depth.

As he delves into the game, the host highlights various issues, such as the clunky user interface and the frustratingly frequent loading screens. He criticizes the design choices that force players to manage their inventory in cumbersome ways, particularly regarding vendor credits, which he views as a deliberate limitation on player freedom. The host emphasizes that the game feels like a chore rather than an engaging experience, with mechanics that seem to intentionally waste players’ time instead of enhancing gameplay.

The discussion shifts to the game’s combat and NPC interactions, where the host expresses disappointment in the AI behavior and overall design. He notes that the combat feels unbalanced and poorly executed, with enemies acting as damage sponges rather than presenting a real challenge. Additionally, he critiques the dialogue system, lamenting the lack of meaningful choices and the awkwardness of character interactions, which detracts from immersion.

When discussing the newly introduced vehicle mechanics, the host acknowledges that while the vehicle adds a different way to explore the game world, it does not significantly improve the overall experience. He describes the vehicle’s handling as floaty and unrefined, leading to a lack of satisfaction in traversing the game’s environments. The addition of vehicles, while a step forward, does not compensate for the underlying issues with the game’s design and performance.

In conclusion, the host reiterates that “Starfield” still suffers from many of the same problems that plagued it at launch, including poor optimization, lackluster storytelling, and frustrating gameplay mechanics. While there have been some minor updates and features added, they do not fundamentally change the game’s core issues. He expresses a sense of disappointment, feeling that the game has not lived up to its potential despite the hype surrounding its release. The livestream wraps up with the host indicating that he will produce a more detailed video summarizing his thoughts on the game, inviting viewers to stay engaged with his content.