In this video, the creator identifies several issues with the Hull C in Star Citizen 3.20’s PTU, namely its potential for significant cargo loss due to game crashes, impracticalities surrounding Salvage operations, and functional glitches like uncontrolled spinning and problematic landing. Despite appreciating the ship’s design and cargo space potential, he concludes that it’s not yet suitable for effective gameplay, particularly for those interested in cargo hauling and Salvage operations.
In this video, the creator gives his detailed observations about Star Citizen’s Hull C, highlighting both its potential strengths and glaring issues. The creator tested the Hull C on Star Citizen 3.20’s PTU and was eager to understand whether it could be used for Salvage. Some positive aspects of the ship were observed, but major problems were found, making the Hull C potentially unusable in certain circumstances.
The Hull C’s primary advantage is its extensive cargo space. However, it is currently too risky to use because if the game crashes (30K protection not working properly), players could lose all their cargo—potentially translating to millions of in-game credits. Furthermore, players must wait for 45 minutes to reclaim the ship after each crash, rendering the Hull C practically useless until the game’s stability is improved.
Other practicality issues were also pointed out. For example, while the Hull C can technically carry and attach 1 SCU crates, this feature has little value until Salvage is updated to become more profitable than regular cargo missions. There is also a restriction on selling the reclaimed material (RMC) from Salvage, as it can only be sold at certain locations where the Hull C cannot land, presenting a logistical challenge for players.
Apart from the cargo-related concerns, the creator also tested the Hull C’s physical features and game mechanics. He found the ship’s design interesting but noted certain issues with its construction and setup. Issues like missing engine parts that caused the ship to spin uncontrollably and the ship’s inability to land properly for selling cargo were some of the notable problems.
Despite these issues, the creator still provides a perspective that it’s a “pretty cool ship” and that it might be of interest to players interested in cargo hauling—if Star Citizen becomes a bit more reliable in the future. For now, he concludes that the Hull C isn’t suitable for his needs, largely due to its instability and restricted utility surrounding Salvage operations.