The Least Loved Feature in Star Citizen and What to Do About It

In this video, Daniel Raymond discusses the least loved feature in Star Citizen, which is the chat system. He proposes a comprehensive solution called Star and Babel Fish Chat, which would allow players to communicate in their preferred form and enhance in-game communications for all players.

In this video, Daniel Raymond discusses the least loved feature in Star Citizen, which is the chat system. He explains that while it may not be actively disliked, it has been neglected and its limitations have been ignored for years. Org leaders have expressed the need for better in-game communications, regardless of the size or type of organization. Daniel proposes a system called Star and Babel Fish Chat, which allows players to communicate in their preferred form, whether it be through voice or text, without feeling restricted by what others are using.

He suggests that this system could be a second screen application, allowing players to control their in-game communications without breaking immersion. It would also allow leaders to communicate with players both in and out of the game, which would be beneficial for event planning. Additionally, the proposed system should help moderate player behavior and be extensible.

Daniel goes on to explain the technical aspects of the proposed system, including spoken input, command processing, and data packaging. He suggests using off-the-shelf technologies for speech-to-text conversion, language translation, and text-to-speech conversion. The server would scan messages for terms of service violations and build recipient lists based on user preferences. The system would also include a foul language detector and an audio queue to prevent channel hogging.

In conclusion, Daniel believes that the current chat system in Star Citizen needs improvement. He proposes a comprehensive solution called Star and Babel Fish Chat, which would allow players to communicate in their preferred form and enhance in-game communications for all players, regardless of their language or communication preferences.