In the video “Vulture Salvage in 3.24 is Bittersweet,” the host explores the updated salvage mechanics in Star Citizen’s patch 3.24, highlighting the ease of collecting valuable panels with the Vulture ship while managing the new cargo handling changes. Although the gameplay is smoother and allows for longer salvage sessions, the host reflects on the tedious nature of unloading cargo, resulting in a bittersweet experience overall.
In the gameplay video titled “Vulture Salvage in 3.24 is Bittersweet,” the host explores the updated salvage mechanics introduced in Star Citizen’s patch 3.24. While the core salvage gameplay remains unchanged, the new cargo handling changes have altered how players manage their salvaged goods, resulting in a bittersweet experience. The video showcases a session where the host uses the Vulture ship to salvage valuable panels, emphasizing the ease of finding salvage in the game and the satisfaction of collecting it.
The gameplay begins with the host quickly boarding the Vulture and traveling to Long Forest Station at M L2 for salvage operations. Upon arrival, they utilize a scanning method to locate high-value salvage panels, demonstrating the familiar process of identifying and collecting these items. The host notes that salvaging in the Vulture feels smoother compared to the Reclaimer, and as they collect panels, they keep a close eye on the ship’s cargo capacity to prevent overloading.
As the session progresses, the host highlights the unchanged internal cargo management system of the Vulture, which allows for efficient organization of salvaged materials. They express a preference for panel salvaging over construction materials, as it simplifies the process of tracking cargo. The video also touches on minor changes in the cargo grid’s appearance and emphasizes the importance of managing space effectively within the ship.
The host discusses the new ability to offload cargo at freight elevators, which allows for more streamlined gameplay and quicker returns to salvage operations. However, this change also introduces a trade-off, as unloading multiple boxes can be tedious and time-consuming. The host reflects on the bittersweet nature of this update, noting that while it enables longer salvage sessions, it also requires more effort to manage and transport the salvaged materials.
Towards the end of the video, the host recounts the experience of transporting salvaged goods back to New Babbage for sale. They encounter issues with the automatic unloading feature of the Hull A ship, which adds to the time spent on the overall process. Despite the challenges, the session results in a significant amount of salvaged materials, with the host earning a substantial amount of Alpha UEC. The video concludes with an invitation for viewers to engage with the content and subscribe for more similar gameplay experiences.