The latest iteration of Master Modes in Star Citizen on the 3.22.X EPU test server has faced criticism for falling short of its intended goals. Issues include weak multi-crew ships, overpowered fighters, monotonous gameplay, and skewed feedback, highlighting the need for improvements to make the game more enjoyable for a broader player base.
The 3.22.X EPU test server has seen significant changes to Master Modes in Star Citizen, with the latest iteration falling short of its intended goals. While there have been positive changes such as reducing aim assist and making larger ships more viable, there are also negative aspects. The extreme evasiveness of light fighters and drawn-out combat have replaced close, team-based encounters, leading to monotonous gameplay.
Multi-crew ships are still lacking in effectiveness, with larger ships like the Constellation and Hammerhead unable to fend off light fighters effectively. Turrets on these ships struggle to hit agile targets, leading to frustrating gameplay experiences. The concept of “1+1=3” is discussed, highlighting the importance of multi-crew ships being more effective when operated by a team, rather than individually.
Deterrence in combat is criticized, as players prefer to destroy enemies rather than merely deter them. The issue of ramming being too effective is raised, with smaller ships easily ramming and disabling larger ships like the Connie. Survivorship bias is discussed, pointing out that feedback on Master Modes may be skewed towards those who enjoy flawed systems, rather than those who have quit due to dissatisfaction.
The text emphasizes the importance of appealing to the average player and addressing the skewed feedback from certain groups of players. The author expresses concerns about the current state of Master Modes in Star Citizen, highlighting the need for improvements to make the game more enjoyable for a broader player base. The conclusion stresses that while some issues may be addressed in the future, there are still significant challenges to overcome in order to enhance the overall gameplay experience in Star Citizen.