In the video, the narrator recounts their attempt to retrieve valuable resources after dying in Star Citizen, highlighting their swift return to the asteroid field in an M50 ship. However, upon arrival, they find that their body and the wreck of a caterpillar ship have despawned, leading to disappointment regarding the game’s promised persistence and raising questions about the disconnect between player expectations and the actual experience.
In the video, the narrator recounts their experience in Star Citizen, specifically focusing on a recent death they encountered while attempting to gather valuable resources. They had died in a container and are now racing back to the asteroid field in an M50 ship, which is known for its speed. The narrator is motivated by the prospect of retrieving a significant amount of medical supplies and quantanium, a valuable in-game resource, from their previous location. They express urgency in getting back before others arrive to claim the resources.
As they navigate through the game, the narrator interacts with viewers in the chat, sharing updates on their progress and the unfortunate circumstances of their death. They mention using a common waypoint to get as close as possible to their destination, which is approximately 170 kilometers away. The narrator appreciates the M50’s high speed, capable of reaching 1,400 meters per second, which aids in their swift return to the scene of their demise.
Upon arriving at the asteroid field, the narrator notes that it is nighttime, which allows for better visibility of the asteroids, despite their personal preference for darker space. They express dissatisfaction with the game’s aesthetic, particularly the “green space” that detracts from the immersion they seek. This visual aspect is also a reason for their inability to create content related to Star Wars within the game, as they feel it does not align with the franchise’s look.
As they approach the location of their death, the narrator discovers that their body and the wreck of a caterpillar ship have despawned, raising concerns about the game’s promised persistence. They reflect on previous assurances from the game’s developer, Chris Roberts, regarding the persistence of items and player bodies in the game world. The narrator notes that, despite returning to the same spot just 20 minutes later, the expected persistence of their items and death location has not been upheld.
Ultimately, the narrator concludes that Star Citizen, at least in its current version 3.24, does not exhibit the level of persistence that was previously promised. While they acknowledge improvements in gameplay performance, they express disappointment in the lack of item retention and the disappearance of their body and the caterpillar wreck. This realization leads them to question the game’s claims about persistence and highlights a disconnect between player expectations and the actual game experience.