Where To Make Your Home in Star Citizen (Gameplay)

The video begins with a tour of Lorville in Star Citizen. It highlights places like the industrial city run by Hurston Dynamics, the business district, and the city itself, discussing landmarks, aesthetics, and public services. The reviewer emphasizes that while the city’s oppressive corporate lore is visually well-depicted, it slightly lacks the darker consequences of such corporatism. The Lorville hangar systems require improvements while the starport is praised as one of the easiest to navigate. The city also features various shops and the discussion covers possible future improvements to the city.

Next, the video discusses Area 18 in the ArcCorp planet. Densely populated, the city is a hub of corporations with conceptual similarities to Blade Runner. Security establishment is subtler than in Lorville, contributing to the city’s modern vibe. Major features include numerous cityscapes, ship purchase locations, and ArcCorp’s own tower that shares the corporation’s lore and operations. Although both ArcCorp and Lorville have similar hangars and spaceports, navigation in ArcCorp is straight-forward.

The video then moves to MicroTech which, unlike ArcCorp and Lorville, is cold and covered in snow. The city of New Babbage is contained within glass to protect against the harsh weather. From the view during flight, the reviewer notes the buildings seem too conventional and less visually appealing. However, he appreciates the architectural design and respect for its lore. MicroTech hosts an abundance of interactive activities, although some might not serve a significant function, tying into the game’s mission structures and quests.

Continuing with the tour, they move on to Orison, a city with floating platforms. Located on gas giant Crusader, the city offers stunning views along with some interesting architecture. The city tour explores various locations, including eateries, shopping outlets, and a hospital. However, they note that getting to Orison could take a while due to additional commute steps and the spaceport is criticized for its lack of clear directions. Despite these flaws, Orison earns high marks across the review.

Finally, they head to Grim Hex, a pirate refuge located on an asteroid in the Yela moon’s ring. Unlike the other cities visited, Grim Hex lacks maintenance as it was never intended for inhabitants. The video notes that navigating the city can be difficult and signage is almost non-existent. Despite this, Grim Hex receives high marks for its lore fulfillment and being able to explore several zero-gravity corridors. The video ends by tallying the scores from each city, commending the progression of Star Citizen’s city design and architecture, and expressing excitement for future city releases.