The development of Bounty Hunting v2 in Star Citizen has been delayed due to the need for prerequisite features like a restraint system, Quantum tracking, and law and security refactor. The focus is on creating a more immersive and challenging bounty hunting experience by implementing dynamic AI, restraints, security systems, hacking mechanics, and reputation systems.
The current state of bounty hunting in Star Citizen is quite different from what was originally envisioned. While players can currently take contracts and eliminate targets, the depth of gameplay that was planned, involving tracking, using Security Services, and following targets on the ground, has not been fully implemented yet. The game developers have expressed their long-term goals for bounty hunting, such as tracking down players, securing them, and delivering them to authorities for imprisonment, creating a more immersive and challenging experience akin to playing as a Mandalorian.
However, the implementation of Bounty Hunting v2 has been delayed due to the need for prerequisite features like a restraint system, Quantum tracking, FPS and ship scanning, and a law and security refactor. These features are crucial for making the bounty hunting gameplay more interactive and realistic. The development team has decided to focus on these prerequisites before revisiting the bounty hunting v2 feature, which has been put on the back burner for the time being.
The development of bounty hunting v2 began as early as 2019 with discussions on virtual AI and restraints. The virtual AI system aims to create dynamic characters with personalities, histories, and criminal records that players can track and apprehend. The introduction of restraints, such as handcuffs and sedatives, is essential for restraining targets and enhancing the gameplay experience. The emphasis on these features indicates a shift towards a more nuanced and strategic approach to bounty hunting.
Other important elements that need to be addressed for bounty hunting v2 to be successful include security systems, hacking mechanics, non-lethal combat options, security personnel improvements, and reputation systems. These components are crucial for creating a comprehensive gameplay loop that involves tracking, apprehending, and delivering bounties while navigating various challenges and obstacles. The integration of these features will add depth and complexity to the bounty hunting experience.
Overall, the development of bounty hunting v2 in Star Citizen is a complex process that requires the implementation of various gameplay systems and features to create a cohesive and engaging gameplay loop. While the feature is not currently in active development, the focus on prerequisite features and the commitment to delivering a fully realized bounty hunting experience demonstrate the dedication of the development team to creating a rich and immersive gameplay environment for players.