Why Not Elite Dangerous SRV Racing? : The Fast & The Frustrated!

In the video, Ricardo explores the idea of introducing Surface Reconnaissance Vehicle (SRV) racing in Elite Dangerous, highlighting its potential to enhance gameplay and foster community engagement through dedicated tracks and competitions. He discusses the benefits, challenges, and various competition formats that could make SRV racing appealing to both veteran and new players, while inviting viewers to share their thoughts on the concept.

In the video, Ricardo discusses the potential for introducing Surface Reconnaissance Vehicle (SRV) racing in Elite Dangerous, exploring the benefits and gameplay enhancements it could bring to the game. He begins by explaining the two types of SRVs available: the original Scarab and the more militaristic Scorpion. Both vehicles serve utilitarian purposes, allowing players to explore planetary surfaces, collect cargo, and engage in combat. However, a dedicated community has emerged that has transformed the SRV into a racing platform, showcasing the thrill of navigating challenging terrains and settlements.

Ricardo emphasizes the added engagement that SRV racing could provide, drawing parallels to community events like attacking Thargoid Titans. He suggests that Frontier Development could create dedicated racing tracks on certain planets, particularly with the upcoming base-building feature. This would not only allow players to participate in races but also foster community interaction and economic opportunities, as players could trade and repair their vehicles at these bases. The introduction of SRV racing could appeal to both veteran and new players, providing a new challenge and enhancing the overall gaming experience.

The potential for community building is a significant aspect of Ricardo’s argument. He envisions players forming teams and squadrons to compete in leagues and community events, which could strengthen the sense of camaraderie within the game. He also discusses the possibility of introducing new mechanics, such as power-ups and obstacles, to enhance the racing experience. By drawing inspiration from other games, he suggests that these features could keep gameplay fresh and engaging, encouraging players to practice and hone their skills.

However, Ricardo also acknowledges the challenges that would need to be addressed for SRV racing to be successfully implemented. Balancing the racing experience to cater to players of all skill levels is crucial, particularly since SRVs currently cannot be engineered. He raises concerns about track design, server capabilities, and gauging the broader player base’s interest in this feature. Ensuring that there is enough participation is vital for the success of SRV racing within the game.

Finally, Ricardo proposes various competition formats, such as time trials and elimination races, to enhance the SRV racing experience. He suggests that a global leaderboard could track players’ performances, encouraging them to strive for excellence. By addressing the potential challenges and implementing these ideas, he believes that Frontier Development could significantly enhance the appeal of Elite Dangerous. Ultimately, he invites viewers to share their thoughts on the possibility of SRV racing, highlighting the excitement and potential it could bring to the game.