The video argues against the introduction of PVE servers in Star Citizen, stating that such a change would not effectively address griefing and could lead to new disruptive behaviors in a non-PVP environment. Instead, it suggests that the game should focus on enhancing crime mechanics and law enforcement in high-security areas, preserving the core design of a shared universe that balances risk and reward.
The video discusses the ongoing debate within the Star Citizen community regarding the potential introduction of PVE servers or a PVE slider, allowing players to avoid PVP interactions. This request often stems from frustrations with griefing and the current lack of effective mechanisms to prevent it. Players seeking a more relaxed experience, focusing on exploration, trading, and PVE combat, argue for such options, similar to features found in other MMOs. However, the video argues that Star Citizen’s unique design makes the implementation of PVE modes impractical and potentially harmful to the game’s overall experience.
One major point raised is that a PVE server would not effectively solve the issue of griefing. In fact, it could exacerbate the problem, as griefers could exploit the lack of player-versus-player combat by finding alternative disruptive behaviors, such as blocking entrances or interfering with mission objectives. Without the ability to fight back or remove troublesome players, a PVE environment could become a haven for disruptive behavior, ultimately leading to a more frustrating experience for those seeking peaceful gameplay.
The video contrasts Star Citizen with other space games like Elite Dangerous, which offer various modes to accommodate different play styles. However, it argues that implementing similar systems in Star Citizen is not feasible. The game’s design is centered around a shared persistent universe where player interactions—both cooperative and competitive—are integral. Allowing solo play would undermine this core vision and could lead to increased server strain, which Cloud Imperium Games is unlikely to support given the scale of Star Citizen.
Instead of creating separate PVE servers, the video highlights that Star Citizen will feature high-security systems, such as Terra, designed to provide safer environments for players. These areas will have strict law enforcement and advanced AI security measures to deter griefing, allowing players to engage in gameplay with reduced risk. This approach aims to preserve the dynamic, player-driven nature of the game while still offering players the opportunity to enjoy a safer gameplay experience.
In conclusion, the video emphasizes that Star Citizen was not designed to include PVE servers or solo modes. The game thrives on a balance of risk and reward, and the solution to griefing lies in improving crime mechanics and law enforcement rather than dividing the player base. As the game continues to develop, players can expect a universe where some areas are safer than others, aligning with the original vision of Star Citizen while still addressing the concerns of those looking for a more peaceful gameplay experience.