In this video, Mutahar discusses his thoughts on the game Starfield. He acknowledges the controversy and criticism surrounding the game, but expresses his own perspective on it. He has played the game for 30 hours and have explored different aspects of it. He mentions that the main storyline is not that interesting, but they enjoyed some of the side quests, such as a cyberpunk corporate espionage quest and a storyline involving working with a drug lord. He finds the combat to be unexciting and not much of an upgrade from previous Bethesda games.
Mutahar discusses the space exploration aspect of the game, which he finds to be the most disappointing. He mentions that there are a thousand planets in the game, but only around 20 of them are worth visiting. He criticizes the repetitive nature of the planets, with only a few points of interest on each one. He compares it unfavourably with No Man’s Sky, where there are different gameplay loops to keep players engaged on different planets. He suggests that instead of a thousand planets, the game should have focused on creating interesting points of interest within a smaller system, such as the solar system we are in.
He expresses his disappointment that the space exploration aspect was not fully thought out in the game, and that it may require DLC to address the issues. He argues against the idea that mods will fix the game, stating that a game should be fully thought out upon release and not rely on mods to fix its shortcomings. He compares the procedural generation in Starfield to Daggerfall, an older game that was known for its procedural generation but also had many areas that were considered lackluster.
Overall, Mutahar concludes that whilst Starfield has some positive aspects, such as the handcrafted side quests and cities, the space exploration aspect is lacking and holds the game back. He appreciates the efforts of Bethesda in creating these elements, but believes that the exploration of space should have been a more compelling and fulfilling aspect of the game.