#sc-patch-notes

sc-testing-chat | Wakapedia-CIG: Ok, we have something configured differently on the shards to see if it helps to mitigate it. Might cause more client crashes but we’ll see

sc-testing-chat | Wakapedia-CIG: :green_heart: In just about 9 minutes we are going to take down the shards for a quick maintenance to bump it up to 10:2000 (for a short while, then back down)! Same as before. 10-15 min downtime

Now, expectations are that the experience will be very rough but we want to validate a few hypothesis which would need even more channels opened. Your help is appreciated.

sc-testing-chat | Bault: We’re also cooking a client hotfix for a crash we saw you guys run into during the previous phases. Should be available later in the channel (it’s gotta cook a full build)

Servers are back open.

Wakapedia-CIG:

We are going to do a quick maintenance in 20 minutes on TECH-PREVIEW and come back online with some tests to see if it helps with the current 10:2000 configuration!

Wakapedia-CIG:

**Ahmed changed some configurations for this test right now and we should be back up and running right now **

Bault-CIG:

Ok guys we got enough data for the higher range, we’ll be reeling it back to a 6:800 configuration and keep capturing data at this level.

:jack_o_lantern:(Frjádagr) We are currently working on a new 3.24.2 build for release onto the PTU today.

Tech Preview is closing in one hour.

sc-testing-chat | Wakapedia-CIG: Still waiting to confirm when we have the build but the p8-ar ammo SHOULD be working in our build today in shops. Also we have a fix in for the radar/turret name performance. Might be a bit more changes with that.

There’s lots of fuel price changes today as well as a temporary change to make refueling instant. Should help with playability for now until further changes are in.

Stretched kiosk fix is in today’s build. Haven’t confirmed working yet but there may be some welcome surprises once that gets fixed.

sc-testing-chat | Wakapedia-CIG: We got the greenlight. Just waiting on some stuff before we’re ready

Star Citizen Alpha 3.24.2 PTU.9372109 Patch Notes

Audience: All Waves

Features and Gameplay

Locations

  • Hangar Cargo Platform Lighting Polish Pass (work in progress to increase lighting)

Gameplay

  • UI Readability Improvement Polish
    • Made numerous updates to Holographic MFD visuals and other holographic elements to improve legibility.
  • Hangar Spawn Logic Updates
    • When retrieving ships into newly created persistent hangars, we now also check for existing vehicles and store them.
  • Quantum and Hydrogen Refueling Times Temporarily Set to be Instant
  • Improved Item Kiosk Camera Positioning

Ships and Vehicles

  • Hornet Series Lighting Polish
    • Adjusted the blue lights on the canopy to not be blinding (all hornets).
  • RSI Mantis Polish
    • Reworked MFD and associated material to resemble those of other RSI ships. Moved MFDs up in order to be in view when player is looking straight ahead.
  • Zeus ES/CL: Reduced headlight and landing light intensity and FOV
  • Zeus ES/CL Claim timers and Cost Polish
  • Zeus ES/CL HUD/MFD Polish
  • Titan Renegade claim time and price adjusted
  • Annunciator Panel Audio Polish

Weapons and Items

  • Multi-tool UI Polish and Added Repair tool UI to show part maximum repairability

Core Tech

  • Graphics Options Changed to Make Fullscreen Borderless the Default Option. Removed outdated Fullscreen Option.

Bug Fixes

See spectrum post for bug fixes list (it’s too much for discord)

Technical

  • Fixed 5 Client Crashes
  • Fixed 8 Server Crashes
  • Fixed a Server Deadlock

@GeneralNews

Spectrum MOTD:

(Saturday) We are currently focusing on 2 builds today:

  • First, We have an Evocati playtest this afternoon on a full 4.0 build for 2-3 hours. This will have Stanton/Pyro, Jumpgates, 4:100 server mesh for testing.
  • We also have a new 3.24.2 build for release to PTU later today that will include part of a new global mission playtest!

Hello Avocados!

We are excited to launch 4.0 out onto the EPTU channel for a 2 hour Evocati playtest!

This current test will focus fully on 4.0 with Stanton and Pyro and will include a 4 DGS server mesh starting with 100 player count per shard and 2 servers per solar system.
This will be a temporary Mesh configuration. We’re aiming to encourage zone transitions and monitor performance with additional tuning for this initial test.

Channel: EPTU
Primary Build: sc-alpha-4.0.0-9372547 US servers only
Access Level: Evocati only under NDA (Talking about features and testing is allowed but no sharing of game video, screenshots, audio, files, or accounts outside of Evocati)
Duration: About 2 hours
Features: Stanton/Pyro, Jumpgates, 4:100 Subdivision, RMQ
Focus: General Performance & Stability
Starting DGS Player Cap: 4:100 with 2 DGS per solar system

Known Issues
Don’t set your spawn to Area18 as this could cause you not to be able to leave the hangar
These listed ships have had issues with the quantum drive working in 4.0. While not 100% you may want to avoid using them
Gladius, Nomad, Spirit A1, Buccaneer, Cutlass Black, Taurus, Hull-C
PU - Stanton/Pyro - Jump Points - Ships / Vehicles / Game Code - Multiple Players in a Tunnel can end up at the same Failure Point
PU - Stanton / Pyro - Jump Points / Vehicles - Upon exiting Jump Point, player vehicle is launched at high velocity with player unable to slow before collision with objects
PU - Stanton / Pyro - Jump Points - Ships / Vehicles / Game Code - The Jump Point can repel the Player away from the Tunnel on Entry after the first Tunnel
PU - Game Code / Vechiles - Jump Points / Vehicles - Vehicle in SCM Mode was pulled into Jump Point without input
PU - Pyro - Pyro-Stanton Jump Point Station - ATC Displayed as “Magnus Gateway” and hang up immediately when hailed
PU - Pyro - Ruin Station - Locations / Starmap - Player is unable to set Quantum Travel route to Ruin Station
4.0.x ONLY - PU - Stanton - Locations / Transit - Some elevators have greyed out panels and do not respond when called
PU - Pyro - Rundown Station - Starlight - Locations / Inventory - Player cannot access location inventory by Storage Kiosk except the one inside clinic
PU - Stanton/Pyro - Jump Points - Text / UI / Game Code / Ships / Vehicles - The Jump Point Tuning Notifications UI have Placeholder Text

Thanks for playing!

-Wakapedia

7.7GB download from latest 3.24.2

Spectrum MOTD:

(Sunday) We are currently putting together a new 3.24.2 build for release onto the PTU today. Once the build is out, we are planning on running phases 1-4 of the new global event called Save Stanton!

sc-testing-chat | Wakapedia-CIG: both pulse and medivac are in ship shops today as well as a few more :slightly_smiling_face: (sorry not ATLS just yet)

sc-testing-chat | Wakapedia-CIG: I know a lot of ppl have been asking for these. Retaliator modules added to Omega pro shop and more in today’s build

Patch greenlit

Star Citizen Alpha 3.24.2 PTU.9374918 Patch Notes

Audience: All Waves

New Global Event: “[Save Stanton](<Spectrum - v7.4.2<)” Playtest!

Tonight on the 3.24.2 servers we will be running the first 4 phases of a new global event called Save Stanton!
This will start up shortly after the build has been released and run overnight with mission phases 1-4.

Features and Gameplay

Ships and Vehicles

  • MFD/Hud Polish and Marker Decluttering
    • We’ve made lots of adjustments to how much information is displayed directly in view with a large de-cluttering pass on markers.
  • Removed gimbals from non weapon turrets (Ships updated: Argo Mole, CNOU Nomad, Drake Caterpillar, MISC Prospector, ORIG 315P, RSI Constellation Taurus)
  • Tweaked weapons pool sizes and added engineering buffs to some vehicles to fix weapon power deficits
  • Added New Ships to Shops: Mirai Pulse, RSI Ursa Medivac, ARGO MPUV-1T, Aegis Sabre Firebird
  • Retaliator Module Added in Component Shops
  • Ground Vehicle Emission rebalance
  • Legibility HUD/MFD Pass on BANU Defender and MISC Ships

Bug Fixes

  • Fixed - PU - Shopping / UI / Shopping Kiosk - Shop UI is horizontally stretched and can’t be interacted with (STARC-131895)
  • Fixed - PU - Multivehicle - Vehicle/IFCS - Camera - When holding ( W ) and switching to 3rd person ship stops accelerating and speeds drop to zero (STARC-129858)
  • Fixed - MULTIVEHICLE / MULTILOCATION - PU - Vehicles / Locations / UI - mobiGlas - VMS - Repair, refuel and restock is not working at various locations (STARC-- 123488)
  • Fixed - RSI Zeus (ALL VARIANTS) - PU - Vehicles - Player sat in co-pilot seat will be unable to exit if another player sits in the pilot seat (STARC-132418)
  • Fixed - Controls - Pilot / Copilot - Vehicle / Multivariant - RSI Zeus ES/CL - Intended seat control hierarchy sometimes not respected between pilot copilot and gunner seats (STARC-131940)
  • Fixed - PU - Vehicles / Art / Tech Art - Vehicle / Multivariant - RSI Zeus ES/CL - Vehicle is spawned with clipping landing gear if observed during retrieval (STARC-132014)
  • Fixed - Drake Interplanetary Corsair - PU - Vehicles - The Corsair cargo bay is invulnerable (STARC-107838)
  • Fixed - Banu Defender missing multiple components (STARC-132772)
  • Fixed - Origin 315p - PU - Vehicle - Master Mode / Controls - Cannot toggle Tractor Mode (STARC-121510)
  • Fixed - Drake Corsair - PU - Vehicles / Art / Tech Art - When initially spawned with fleet manager, the landing gear of the Corsair is deployed clipping through the closed bay doors
  • Fixed - Crusader Hercules Starlifter some variants - PU - Vehicles - MFDs - Gunner Seats still on old UI MFDs
  • Fixed - PU - Character Customizer - HAIR - female - Back of neck clips through hair for Female Model and in head library
  • Fixed - Multivehicle - Multimode - Audio / SFX - Ship system sounds loop continuously in the cockpit even when the engines / power is off
  • Fixed - AC - Frontend / UI - 3D background hangars do not load the first time AC mode is entered
  • Fixed - Multivehicle - PU - Stanton - Vehicles / UI / MFD - Multiple ground vehicles do not have a velocity gauge
  • Fixed - Stanton - PU - Resource Network - Ships / Vehicles / UI - Quantum Drives are not refunding their Full Power Management Pip Cost when Pip is Toggled Off
  • Fixed - RSI Mantis - PU - Vehicles / MFD - MFD has high translucence and washes out on brighter backgrounds

Technical

  • Fixed 3 Client Crashes
  • Fixed 3 Server Crashes

@GeneralNews