Wakapedia-CIG
We’re going to be turning off the Save Stanton Global Event for just a few minutes to reconfigure it for just phases 1 and 2 for the rest of today!
Wakapedia-CIG: Fixed - MISC Hull C - PU - Vehicles - Quantum Travel - The Hull C is unable to engage quantum travel (STARC-131056)
This one was funny. The quantum drive thought it was engaging from the wrong solar system so wouldn’t work
sc-testing-chat | Wakapedia-CIG: Tonight’s build will have a temporary change to remove the hangar elevator alarms sounds until a proper audio leaking fix is made. Should help with so much loud noise for now
Star Citizen Alpha 3.24.2 PTU.9377274 Patch Notes
Audience: All Waves
Features and Gameplay
Locations
- Hangar Elevator and Alarm Sounds have been temporarily muted
Gameplay
- Starmap and Radar Decluttering and Performance
- Refueling Time Re-added and Balanced
- Added Weapon Group Number to Crosshair Switch Pop-up
Ships and Vehicles
- Argo ATLS added to Ship Shops
- F7C mk2 Added to Ship Shops
- Retaliator Module category added to shops
- Re-orderd Annunciators
- MISC Starfarer and Freelancer Annunciator Setup and Polish
Bug Fixes
- Fixed - PU - Freight Elevators / Locations - Settlements / Outposts / Junkyards - Freight Elevator Retrieval UI filled with all owned and items gets stuck on “transferring to warehouse” (STARC-129603)
- Fixed - ARGO MOLE - UI all red / no scan information for Mining Laser turret (STARC-132775)
- Fixed - MISC Hull C - PU - Vehicles - Quantum Travel - The Hull C is unable to engage quantum travel (STARC-131056)
- Fixed - Multivehicle - PU - Vehicles / UI / MFD - The Larger Aiming UI option on the Vehicle Configuration MFD does not function
- Fixed - PU - Stanton - Mining UI - Ships / Vehicles / UI / Game Code / Mining - Item Resource - UI - UI doesn’t switch between fracture/extraction modes (fracturemode binding does not update)
- Fixed - Multivehicle - UI / HUD - Various vehicles lack UI element indicating the lock status of their components and weapon hardpoints (STARC-131865)
- Fixed - RSI Zeus Mk. II - ( ALL VARIANTS ) - PU - Vehicles / Actor - Interactions / Design - Closing the door on the cockpit weapons locker links to close the cockpit engineering bay door button as well
- Fixed - PU - Stanton - Vehicles - Replaceme Balls are in the 400i cargo bay (STARC-130077)
- Fixed - Aegis Sabre Firebird - PU - Shopping / Economy - The vehicle is priced at 0 aUEC
- Fixed - PU / AC - Disabling/Enabling weapons on ships with Retractions will enable auto gimbal on ship
- Fixed - Window pops up for anyone who previously had Borderless mode
- Fixed - PU - Save Stanton - Phase 1 - Mission Content - Mission A stops being completable at progress 2/6
- Fixed - PU - Save Stanton - Phase 2 - Mission Content / UI - The Remaining Slicers’ Asset number does not updated during or complete the mission
- Fixed issue with Hull C not requiring docking collar when cargo present
Technical
- Fixed 8 Client Crashes
- Fixed 4 Server Crashes
- Fixed a Deadlock
@GeneralNews
ATLS is being sold at New Deal / Lorville AND Astro Armada / Area18 for 75.600 aUEC
(thanks @ben10083)
F7C Mk2 is being sold at Astro Armada / Area18 for 4.895.100 aUEC
(thanks @Zedura )
(Tuesday) We are currently putting together a new 3.24.2 build for release onto the PTU later today
Current goal is to have another timed 4.0 Evocati Playtest on Wednesday this week.
[All Waves PTU] Star Citizen Alpha 3.24.2 PTU.9378772 Patch Notes
New Global Event: “Save Stanton” Playtest!
Tonight on the 3.24.2 PTU servers we will be running the first 2 phases of a new global event called Save Stanton!
This will start up shortly after the build has been released and run overnight with mission phases 1-2.
Features & Gameplay
Gameplay
- Filtered out the Quantum Toggle button when in interaction mode to prevent accidentally exiting QT when interacting in cockpit
Ships and Vehicles
- Updated Sabre Raven default weapons
Bug Fixes
- Fixed an issue where remote players were always getting their aim cleared (This broke aim/look sync for remote players causing desync and teleporting players)
- Fixed - AC - Frontend / UI - 3D background hangars do not load the first time AC mode is entered
Technical
- Fixed 1 Client Crashes
- Fixed 4 Server Crashes
- Fixed 3 Deadlocks
- Improved stability Regarding GPU Crashes for Vulkan
Wakapedia-CIG
4.0 is still on the plan for another timed test today. It’s still 8am here so we’ll discuss plans here shortly and i’ll hopefully have more confirmation soon
(Wednesday) Current Goals for today
We plan on publishing a new 3.24.2 build with further stability and bugfixes onto the PTU for all backers
We are working on a playtest 4.0 build are planning on a timed playtest today with Evocati
sc-testing-chat | Wakapedia-CIG: 3.24.2 will wipe in game purchased handheld tractor beams due to them being updated to new mechanics
ETF-testing-chat | Wakapedia-CIG: Check weapon and shield chargers in tonight’s 3.24.2 build:
Fixed - Weapon and Shield charge and drain times are being impacted by server tick, leading to excessive regen times
Star Citizen Alpha 3.24.2 PTU.9381373 Patch Notes
Audience: All Waves
New Global Event: “Save Stanton” Playtest!
Tonight on the 3.24.2 servers we will be running the first 2 phases of a new global event called Save Stanton!
This will start up shortly after the build has been released and run overnight with mission phases 1-2.
Bug Fixes
- Fixed - PU - Stanton - Locations - Elevator doesn’t move to hangar when your hangar button is pressed (STARC-124127)
- Fixed - PU - Save Stanton - Phase 1 - Mission Content / AI - Enemy ship AI can be unresponsive to the player (STARC-133466)
- Fixed - ALL MODES - Changing system language using LALT + LSHIFT while Star Citizen is running prevents any further inputs from registering in game (STARC-132222)
- Fixed - AC - Vehicles - UI - ALL MODES - Cant enable Multi-Crew mode on eligible Game Modes (STARC-132226)
- Fixed - Weapon and Shield charge and drain times are being impacted by server tick, leading to excessive regen times
- Fixed - PU - UI / Locations - mobiGlas - Star Map - “Hurston Dynamics Showcase” is misspelled on the Star Map app as “Huston” (STARC-105807)
- Fixed - PU - Stanton - Multivehicle - Vehicles / MFDS / UI - The Scanning MFD is not displaying ore / cargo in mining bags
- Fixed - Mining lasers on mole and prospector can not be changed (STARC-133279)
- Fixed - MISC Starfarer - PU - Vehicles / Ship Refuel - Hydrogen fuel is depleted despite Nozzle being closed and Flow Rate not adjusted
- Fixed - PU - Save Stanton - Phase 1 - Mission Content - Mission A stops being completable at progress 4/6 and 2/6
Technical
- Fixed 1 Client Crash
- Fixed 3 Server Crashes
- Further Server Performance Optimizations
Wakapedia-CIG
4.0
Star Citizen Alpha 4.0 Stability Playtest #2
Hello Avocados!
Tonight on the EPTU channel we will be running another 2 hour playtest with SC Alpha 4.0!
This current test will focus fully on 4.0 with Stanton and Pyro and will include a 4 DGS server mesh starting with 200 player count per shard and 2 servers per solar system.
This will be a temporary Mesh configuration. We’re aiming to encourage zone transitions and monitor performance with additional tuning for this initial test.
This is a more up to date build with inclusions from 3.24.2 and more.
Channel: EPTU
Primary Build: sc-alpha-4.0.0-9380983 US servers only
Access Level: Evocati only under NDA (Talking about features and testing is allowed but no sharing of game video, screenshots, audio, files, or accounts outside of Evocati)
Duration: About 2 hours depending on stability
Features: Stanton/Pyro, Jumpgates, 4:200 Subdivision, RMQ
Focus: General Performance & Stability
Starting DGS Player Cap: 4:200 with 2 DGS per solar system
PU - Pyro - Ruin Station - Locations / Starmap - Player is unable to set Quantum Travel route to Ruin Station
PU - Pyro - Rundown Station - Starlight - Locations / Inventory - Player cannot access location inventory by Storage Kiosk except the one inside clinic
PU - Pyro - Rundown Stations - Personal Hangars / Locations / Vehicles / ASOP - Ships spawn under the hangar pad and the elevator stays lowered
PU - Stanton - Multilocation - Locations / ATC / ASOP Fleet Manager - Vehicles retrieved via Hangar ASOP spawn on landing pad without pad lowering
PU - Pyro - PYR26-LEO - Rundown Station (R&R) - Ruin Station - Design / Locations - ATC name is incorrect, showing Checkmate instead of Ruin Station
PU - Stanton - UI / Shipping & Delivery Kiosk - Shipping & Delivery Kiosk(Covalex)'s screen will be stuck on “Please Standby” after pressing “Pickup”
No Personal Hangar given at Checkmate Station
Known Issues
Due to Jump Points having quite a few issues. Please set your spawn somewhere in the PYRO system!
Fixed - PU - Stanton/Pyro - Jump Points - Ships / Vehicles / Game Code - Multiple Players in a Tunnel can end up at the same Failure Point
PU - Stanton/Pyro - Locations / Transit - Some elevators have greyed out panels and do not respond when called
Fixed - PU - Stanton / Pyro - Jump Points - Ships / Vehicles / Game Code - The Jump Point can repel the Player away from the Tunnel on Entry after the first Tunnel
PU - Stanton/Pyro - Jump Points - Ships / Vehicles / Game Code - Flying against Jump Tunnel Walls does not cause a Failure State
Fixed - PU - Stanton/Pyro - Jump Points - Text / UI / Game Code / Ships / Vehicles - The Jump Point Tuning Notifications UI have Placeholder Text
PU - Stanton/Pyro - Jump Points - Ships / Vehicles / Game Code - The Player can be Forced out of the Jump Tunnel after Entry
PU - Pyro - Locations / AI / Design - Combat AI are invisible
PU - Stanton / Pyro - Jump Points / Vehicles - Upon exiting Jump Point, player vehicle is launched at high velocity with player unable to slow before collision with objects
PU - Game Code / Vechiles - Jump Points / Vehicles - Vehicle in SCM Mode was pulled into Jump Point without input