Spectrum MOTD:
(Thursday) We are currently testing server side stability hotfixes on the 3.24.2 PTU but are not expecting any full new PTU publishes today
(Thursday) We are currently testing server side stability hotfixes on the 3.24.2 PTU but are not expecting any full new PTU publishes today
**Only Q & A I have right now is that we are testing a memory corruption fix on the PTU right now to make sure our hotfix worked. Definitely keep testing on there as we are still working to see if we can get the build onto LIVE tonight, even if it is late **
**Star Citizen Alpha 3.24.2 has been released onto the LIVE Environment! **
Launcher should now show: VERSION 3.24.2-LIVE.9381373
Build & Server Information
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Items not saved to LTP Include:
Hangar Decoration Customizations (Decorations will be returned to player’s home location inventory)
Medpens, Ammo, Ongoing Rentals and Refinery Jobs, and Character Customization (Make sure to Export your Custom Character)
Build Info
Long Term Persistence: Enabled
Replication Layer: Enabled
Server Crash Recovery: Enabled
Starting aUEC: 20,000
Added New Ships
Zeus Mk II CL
Zeus Mk II ES
Vehicle HUD & MFD Rework
Rework of the core functionality of MFDs and HUDs, including a full visual update and manufacturer styles. This new update fully replaces all aspects of the previous HUDs with a much more dynamic and intuitive design using building blocks that is ready for upcoming tech such as the resource network and includes new annunciator panels, target status, communications, diagnostics, weapons, engineering, and more. This also includes a new configuration screen to adjust settings that were previously only done in the game settings menu. Keybinds have also been adjusted and are customizable to assist with maneuvering the updated MFDs and HUDs to allow keyboards, joysticks, and gamepads to have short and long presses to focus on screens and select views. Added buttons to quickly select a weapon preset: 1 to 4, all guns plus the individual additional groups.
Additional Ship & Vehicle Updates
-Added New Ships to Shops: Argo ATLS, F7C mk2, Mirai Pulse, RSI Ursa Medivac, ARGO MPUV-1T, Aegis Sabre Firebird
-Added Retaliator Modules to Component Shops
-Added default options for the new ship settings which are applied when a ship spawns for the first time
-Updated all attributes for ship components (excluding weapons)
-Recharge rate for weapons have been balanced
-Shield generator balancing pass
-Salvage and Mining will now function while in NAV mode
-Vehicle Experience Weapons Tuning: Reduced damage of all cannon ammo by 10%
-Reduced Overall Hull and Thruster Health for the Hornet Series Ships
-Reduced Cannon Max Ammo and Regen Rates
-Greatly Increased Ship Turret Health Pools
-Reduced A2/C2 Held Countermeasures
-Updated Sabre Raven default weapons
-Removed gimbals from non weapon turrets
-Tweaked weapons pool sizes and added engineering buffs to some vehicles to fix weapon power deficits
-Ground Vehicle Emission rebalance
-Refueling/Repair Time has been rebalanced
SMGS
Aim return time is how long it takes for the weapon after firing to return to it’s default position
SMGs were snapping really hard on this so for visual fidelity the return times have been increased
Keep in mind the stated return time is not actually how long it takes, it’s got a longer duration then stated because it has extra settle / bounce time
C54 -Smoothed out return aim recoil, Increased maximum aim return time from 0.75 to 1.1
Custodian - Adjusted min / max return time and curves to be in line with other SMGs, Damage increased from 11.1 to 11.11
P8SC - Smoothed out return recoil
Snipers
The following sniper adjustments are intended to make 1HK to a non-heavy target viable at longer distances as the old values were too punishing and not allowing the sniper fantasy to be possible
Smoothed in sniper aim down sight procedural animation
P6-LR - increased distance before damage fall off from 200M to 550M
Scapel - Increased distance before damage fall off from 150M to 335M
Additional Weapons & Items Updates
Added Behring P8-AR Rifle Mags to Shops
Temporarily removed the MultiTool reload screen until battery draining requires reload to function
Multi-tool UI Updates
The multi-tool system has been updated with new behavior to remove use of Aim Down Sight (ADS) while using the tractor beam with 2 new modes, Traversal (left MB) and De-attachment (right MB)
To make the Tractor UI more legible and usable with the new, non-ADS system, we added new indicators to distinguish between Traversal (LMB) and Detachment (RMB) modes and done a full UX update on the interface.
Traversal (LMB): 4-arrows moving icon
Detachment (RMB): Chain link icon
Added Repair tool UI to show part maximum reparability of a target
FPS Weapon Balancing Below
Rifles
Rifles have had their horizontal recoil toned down to make them far more consistent at distances contesting SMGs. There’s a large bias towards people loving the S71 with it’s much more relaxed recoil profile so tuning the rifles horizontal recoil down will make them more consistent across ranges.
**P4AR **
Reduced visual recoil, Reduced Horizontal aim recoil per shot from 0.07 to 0.02
Karna
It’s had a damage increase to become more of the high skill, high damage weapon you’d expect where it depends on hitting initial shots far more, The alt fire mode fire rate adjustments are to make less ‘deadtime’ in the weapon
Slightly increased visual recoil. Adjusted recoil over time min start value from 0.5 to 0.75. Increased Horizontal aim recoil per shot from 0.033 to 0.05. Increased Vertical aim recoil per shot from 0.26 to 0.345.
Magazine size increased from 30 to 35
Increased the fire rate of alt fire from 60 to 350
Damage increased from 16 to 17.5
Karna Weight adjusted from 6.9 to 4.20
Karna Magazine weight adjusted from 1.62 to 0.60 (Karna weight was a heavy outlier compared to other ARs)
Adjusted Karna Recoil to start consistently then get more inconsistent as it fires, this is done to help it fit into that more ‘AK’ category we have carved out for it.
Minor adjustments to visual recoil to improve visual fidelity`
This hotfix will not affect non-LTP items in game so you will not lose consumables, rentals, refinery jobs, character/hangar customization, and home locations.
Fixed multiple issues with the Hybrid Service causing players to get stuck in loading
Fixed an issue causing out of memory server issues
Further Server Physics Performance Optimizations
Fixed - PU - Server Meshing / Subdivision / Transit - Transit appear to be failing to stream back in being streamed out
Fixed - PU - Vehicles - mining - Scanner / Ping does not give AR marker returns for surface mineables
Fixed - PU - Stanton - Orison - Locations - Atmosphere is lacking in several areas around Orison
Fixed - AC - The Good Doctor - Room System / Actor - The temperature outside is -28c for the Room System, even though it is a savanna type environment outside
Fixed 1 Client Crash
Fixed 13 Server Crashes
Fixed 1 Hybrid Crash
(This Topic relates to the Discord conversation here)
We have a few new hybrids running the hotfix right now on LIVE to test the fixes. Nothing to note just yet but if the fixes work we’ll move them over to more new ones to take over ones that crash out
** Majority of 3.24.2 LIVE shards have been hotfixed throughout the night. There are still many other stability and gameplay fixes we are looking into for further hotfixes this weekt**
(Tuesday) We are currently putting together further client/server hotfixes for a potential update later today on LIVE.
There will most likely be more after today but the client/server hotfix today has more entity spawner clean up fixes as well as fixes for further crashes that were causing stow issues. Hopefully should help alleviate most of the rejoin stow issues but there could always be more issues hiding beyond these fixes
(Wednesday) We have been testing the server side of the hotfix from yesterday overnight and are planning on sending out a client side portion of the 3.24.2 LIVE hotfix later today.
**Most hotfixes we are doing on LIVE currently are on the DGS/hybrid so transparent and can’t give an exact before and after fix mention. We’ve been doing multiple a day on LIVE on the server side as we find instances we can improve stability. We are seeing stability metrics improve but still have more we are looking at **