A post was split to a new topic: Where To Make Your Home in Star Citizen (Gameplay)
Video Transcript
the second star system in star citizen is just around the corner but before heading there it may be a bit overwhelming navigate our own home system stanton today i’m going to take you on a tour of all the planets in star citizen as of 3 17. we’ll discuss the background and lore of each planetary system what opportunities you can find at each one and where you should start for your first time [Music] if you don’t have time for the video i have a full text guide as well as a nifty infographic both of which are available on my website spacetomatogaming.com and if you want to get real deep i also posted a long form real-time tour of the locations on my second youtube channel make sure to stick around till the end of the video to find out how you could win a polaris as well thank you for coming to my tomato talk [Music] it may seem a bit ironic but one of the most defining features of a space sim is how it handles planets as a space game star citizen manages to offer a very unique experience and arguably the best experience regarding this fundamental feature let’s start with the most basic characteristic their size each planet in star citizen is built at a one-tenth scale to their real lore measurements this also applies to the distances between objects in space in terms of distance this was mainly done to properly build a sense of size and investment in your travel decisions while not completely separating the various parts of the star system as for the planets there are some serious gameplay implications tied to this choice a truer scale would mean we’d have to increase the speeds of ships which would have a lot of knock-on effects it also means more wasted space on these planets that needs to be rendered during exploration meanwhile moons are built at one-sixth scale to their lower measurements and stars are an exact one-to-one replica this makes a big difference when you explore the various parts of a system stars can look massive in the sky on planets closer to the center or very small on the more distant locations and the view you get when exploring the various places can look amazing due to the way developers chose to do this each moon and planet you visit will also have a completely unique atmosphere and it’s not just for show the atmospheric composition will define how long you can survive without a helmet the local temperature extremes may require you done your survival gear for any excursions that might take you from the safety of your ship different gravity levels will change the way you perform and drive after landing every ship handles differently based on the density of the atmosphere and how much drag and lift your ship generates and different types of weather will impact your travels depending on the climate that you’re in all of this isn’t even touching on the man-made differences between planets each planet has a history that explains how it got to where it is a city planet teeming with life a gas giant sporting its own floating city a frozen world created by a terraforming disaster and a barren wasteland stripped of resources and dignity after decades of weapon testing and manufacturing each location has different advantages based on their government local biomes and criminal activity and the laws you abide by can differ ever so slightly based on some of those same things this does not change much in our first system but as the game is built out you’ll want to keep an eye on your reputation and the local laws to make sure you aren’t stepping on any toes [Music] finally you’ll want to keep in mind where each planet you are looking at is located in star citizen you fly fast in quantum travel with the official max speed being 20 percent of the speed of light but it can still take some time to get to your destination so if you’re a bounty hunter or a mercenary you may want to consider a different home from that miner or cargo hauler even though the planets are not moving along their orbits yet this can still complicate your plans quite a bit when you consider fuel consumption and inventory management if you aren’t familiar with this idea of a home i’ll make sure to link some resources down below but just think of your home as your default storage location this is where all your belongings and ships will start out and where new things will be delivered it is not the same as your regeneration point which can be moved much more easily now with a little more background regarding how these planets differ from one another let’s take a look at our choices [Music] if you took the monolithic dystopian nightmare that is blade runners los angeles and kit bashed it with star wars coruscant you might get something like rcorp star citizen is all about the sci-fi tropes and the city planet was a surprisingly early one to be tackled in fact on that point this whole star system is quite unique in the amount of and variety in the landing zones that we are discussing today building this entire planet worth of buildings subsequently really helped build out the utilitarian building style for future planets while you can’t explore the whole planet on foot many of those buildings can be landed on and some are even used for delivery missions the main landing area area 18 is a beautiful area to fly around with a lot of variety and detail in the buildings given how low you can fly it’s definitely worth cruising through these streets for a bit if your computer can handle it besides the amazing views though arcorp doesn’t have much to offer currently there is no explorable land which means no derelicts outposts bunkers caves or other points of interest besides cities to visit that being said the planet does have two moons walla and lyria which do have their own outposts though they are quite cold arcorp is not the best place for the explorer instead with missions like the boarding action mission plenty of moon bunkers to raid and a bustling mining hub not too far away at the arc l1 lagrange point this location is best for miners mercenaries bounty hunters and pirates the stores in the city are also some of the best in the game with stores covering all your buying needs you won’t find yourself out of luck if you load in for the day with different gameplay in mind our court might not be the best starting point due to a fairly limited experience considering all star citizen has to offer but it is a great destination nonetheless [Music] [Music] hurston is dirty from a distance it looks like a ball of dust from above it looks like a close-up ball of dust and from within it looks like the inside of a plastic bag literally the air quality can get so bad some residents just wear plastic bags on their head the rulers of this planet are unbelievably all about themselves and don’t really care much for the citizens on top of that they’re incredibly controlling to the point you can’t buy more than a pistol at a store within a million kilometers of this city this was the first planet added to the game in 2018 and puts on a good display of the different biomes and atmosphere a planet can have you’ll find everything from savannas to coastlines to wastelands filled with trash on this planet and you’ll still have plenty to see there are bunkers outposts caves ruins and all kinds of geography to explore with ground vehicles a distinct benefit only available to two planets right now hurston is also the only planet with four distinct moons for you to visit and explore each with different color palettes atmospheres and surrounding asteroid fields with their own activities one of these moons actually houses the only prison in the star system as well this is where certain level player criminals who are caught by security or bounty hunters will be kept serving their sentence for this very reason and the general corruption surrounding the hurston family and their business you’ll find quite a few pirate bounties in the hurston area overall hurston offers some of the best gameplay potential in the game so far bounty hunters will benefit from increased pirates cargo haulers can find good supply outposts on the moons mercenaries can raid bunkers to their hearts content miners can find plenty of deposits for their grey cat rocks explorers can seek out plenty of places to visit and discover points of interest and pirates well they can hunt all of them aside from the lack of weapons that don’t have the hurston name written on them because again that’s just how the family is you’ll be able to gear up with the bare necessities in the hurston area and with the new addition of clouds to the planet you’re sure to get a pretty full experience starting here on hurston i would recommend it to new players and veterans alike in fact i would put hurston at a close second behind microtech for my top choice for new players a gas giant we haven’t even gotten past the first star system and these people went and made an explorable gas giant as i said this system allows the team to really get stuck in with their tools before expanding the game and this one required a lot of tools the last planet in the system to visit was also the first we could see crusader has been in game since 2015 but was always a static asset now players can dive into the clouds and visit the floating city of orison where crusader industries owner of the planet builds the very spaceships players can buy in-game offering some of the best views in the game orrison is actually the only place you can land on the whole planet making it the least interactive one in the whole system but it will also seemingly be the only one where capital ships will be able to dock if you’re needing that kind of thing given there are no distinct biomes or locations to visit outside of the city at least until space whales are in the game we look to the three moons for the fun this is really where crusader shines too crusader looks absolutely massive in the sky when you’re on these moons being the oldest sector of the game this is also where some more unique features shine through these include the pirate base where you can respawn as it’s the only pirate-friendly landing zone in the whole game right now the only planetary asteroid belt in the system is here where that base is located the original port allisar space station a relic of the past with its easy access landing pads and lack of a response center a very interesting narrative driven investigation mission the only space bound location where you can reset your criminal level and a couple more things that i won’t spoil for you those are in addition to a number of bunkers outposts and caves offering gameplay options this area is great for the pirate due to their base explorers for the unique features players looking for new missions bounty hunters couriers and rock miners looking for better weather than hurston’s more hot moons you’ll also have access to all the supplies you need at orrison stores all that being said there are some things that make crusader a subpar new player experience i would highly recommend spending your valuable time in this area but maybe not on your first trip to the verse [Music] the frozen world distant from the star and ruined by a malfunction in the terraforming process the isolated microtech finds itself the best location for new players in my opinion let’s start with the basics microtech is home to some vastly differing biomes all ranging from incredibly cold freezy to death in minutes too incredibly cold but also quite beautiful microtech’s primary landing zone is new babbage which is essentially apple city in the future the company actually manufactures star citizen equivalent to the smartphone a wrist-mounted augmented reality display that takes care of almost all of your needs known as the moby glass the planet of microtech is not necessarily so warm and inviting though traveling around microtech will have you running into regular blizzards tons of bunkers and outposts and caves that can be walked and flown into the planet is also consistently used as a test bed for new planetary tech such as the new volumetric cloud layer so you’ll be able to find the first river in game on this planet likely as well as the first fauna once it’s ready while not as inviting as orrison new babbage holds its own in terms of attractiveness both in amenities and atmosphere the city is very reminiscent of current day tech hubs but also offers plenty of weapons clothes and ship components personal armor is not easy to come by though and the city layout can be a bit more confusing than loreville but mission content is in a good place with plenty of mercenary courier and investigation missions available as well as a couple of suggested money makers for newcomers the illegal monitors detected and boarding action in progress missions while mining opportunities aren’t the best out here the lack of valuable mining routes adds on top of the safety you’re already getting from the distance to the rest of the system besides the beautiful planet of microtech there are also three moons in the area clio calliope and uturpy all three are just about as cold as their planet with varying atmospheres while you’ll find bunker missions around these moons the cargo haulers will get the real benefits out here with fairly valuable cargo both legal and illegal while there are some career paths that won’t fare well out here at microtech i do recommend it as the best place for new players to start out and one of the best starting spots for many others as well [Music] this guide is only half the story as there are plenty of things to keep in mind with these planets and plenty of changes coming to each one as the rnd teams complete their work we’ve seen this with the gradual addition of clouds to each planet building interior is expected to greatly expand missions in cities the new river added to microtech rock arches canyons and many other small additions that have been discussed star citizen is a constantly changing game with a long road ahead of it so while this guy may help you choose home now make sure to subscribe to the channel so you can always be up to date on your choices and check out my guides and tutorials playlist to get more help on different aspects of the game moving forward i’m always working to fill it with new and updated guides for you and thank you for watching this video guides and tutorials are difficult to make due to the changing nature of this alpha but with the first set of planets all but done i hope this can help players for a while as i said if you’d like more guides news and feature deep dives into this game at the highest quality make sure to subscribe here and check out my second channel space tomato 2 where i post more casual content like my podcast and other game content and if you’re here maybe you’ve heard about my giveaway coming up i’ve left a code for you right here for anybody still watching as a thank you for your support the giveaway will be starting in the next week so keep that code handy and enter it when prompted for a better chance at winning one of several ships totaling over one thousand dollars in value finally if you’d like to help fund this content for the star citizen community consider patreon kofi or youtube membership to help support my family in addition you’ll also receive exclusive videos every month at higher quality whatever you decide to do i hope you learned something in this video and i’ll catch you in the next [Music] you
In this video, the creator 'Tomato takes viewers on a tour of the planets in the Star Citizen game. They explain that each planet in the game is built at a one-tenth scale to their real-life measurements, while moons are built at one-sixth scale. This allows for a more immersive experience and unique atmosphere on each planet. The atmospheric composition, temperature, and gravity levels of each planet impact gameplay, requiring players to adapt and use survival gear accordingly.
The video highlights the distinct features and histories of each planet. ArcCorp, the city planet, offers breathtaking views and a variety of buildings to explore. However, it currently lacks explorable land and points of interest outside of the cities. Hurston, a planet with differing biomes, is recommended for new players due to its diverse gameplay potential, including missions, bunkers, and supply outposts. Crusader, a gas giant, allows players to explore the floating city of Orison and visit its unique moons for additional activities such as pirate respawn, investigation missions, and excavations.
MicroTech, a frozen world, is regarded as the best starting location for new players. It offers varying biomes, including the primary landing zone of New Babbage, reminiscent of a futuristic tech hub. The planet provides opportunities for mining, missions, and exploration, with bunkers, outposts, and caves to discover. The three moons surrounding MicroTech also offer missions and valuable cargo for cargo haulers.
The video acknowledges that Star Citizen is a constantly evolving game, with updates and improvements being made to the planets over time. The addition of clouds, building interiors, and small features like rivers and rock arches demonstrate the ongoing development. The creator encourages viewers to subscribe to their channel for future updates and guides, and also mentions a giveaway of several ships totaling over $1000 in value.
The creator concludes by expressing their gratitude for viewer support and offers ways to contribute, such as through Patreon or YouTube membership. They express their hope that the video has provided helpful insights and hints at future high-quality content.